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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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My suggestions and ideas - VGS stuff, maps, ski on water

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 My suggestions and ideas - VGS stuff, maps, ski on water 
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blacksun


Joined: Thu Oct 28, 2010 10:50 pm
Posts: 5
Post My suggestions and ideas - VGS stuff, maps, ski on water
Hi all, I'm a "medium" player, not noob, but not pro. Level 21. And I don't want to be pro. I like to have fun, and not stress too much about the game.

That said, here's my suggestions and ideas for various things.

1 - VGS system "laugh". There's many times in tribes where It'd be so neat to LOL but really out loud, in the game. Each player class could have a different and fun laugh. The laughs should be "we're all having fun" not "I'm laughing at you" to discourage trolls.

2 - I know this has been asked for, but I'd like to also ask for Female player skins and voices.

3 - VGS system "We need a: capper, flag defender, gen defender, gen attacker and flagstand cleaner." (All separate, heh) I know we have various similar commands, but I don't think they are specific enough. Many Pub games are severely unbalanced, as far a roles go. Specifically asking for people to fill roles might help this.

4 - Auto team balancing after one round. (Pub servers) After one round, the players that stay on for the next round should be auto balanced based on their previous round scores and achievements. the number one problem in the Pub server games is closeout games due to unbalanced teams. This problem could literally kill the game for all non pro players. I'm not even sure if autobalancing is a good idea, but, It's one option. Another might be to further separate players from level 1-5 then 5-15 and 15 and up?

5 - The Saber Launcher sucks. It's just no fun to use, because you can almost never hit anything. I think this is mostly due to the slow moving missiles. I think if they're sped up some that would be nice. I'd even take a damage reduction, just to see them hit something.

6 - How about making it possible for players, all classes, to ski on deep water? But if you stop skiing, you sink and die. This would open up some real interesting maps. Imagine 2 aircraft carrier bases on an ocean, separated by islands for skiing speed.

7- I think the generator should be made more important. As it is now, it's just a side game. I think it should be more difficult to snag a flag with the gen up. One way to do this might be to make base turrets upgradeable to lvl5, and hit cappers coming in at higher speeds.

8- Map Ideas:

A Space map. Or, just real high orbit over a large planet, to still have gravity. Bases would be space stations. In between there could be massive chunks of floating debris, like enormous sections of spaceship hulls that you can ski on to get from one to the next.

Maps with taller hills. I used to love those huge hills in the older games. Lets get some bigger hills back.

How about a big oil refinery, or spaceship under construction map, so that, almost the whole map is within a complex network or unfinished steel beams and girders. But, within it all are high speed routes you can take.


Well, that's it. Love em or hate em, those are my ideas.


Sat Jun 09, 2012 4:57 pm
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wickwire-mr
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Joined: Sat Feb 11, 2012 10:13 pm
Posts: 484
Post Re: My suggestions and ideas - VGS stuff, maps, ski on water
I agree on 1 - 3, the skiing and map ideas :)
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Sat Jun 09, 2012 8:28 pm
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