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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Suggestion: Technician turrets should be numbered

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 Suggestion: Technician turrets should be numbered 
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mistabeardy


Joined: Fri Apr 27, 2012 2:54 am
Posts: 2
Post Suggestion: Technician turrets should be numbered
Basically just have a number displayed near the turrets and at the bottom of the HUD, so you can know which turret has been destroyed and thus not waste time tending to a healthy turret (especially if they're spaced out, one on flag, one on gen for example).

The turret icon on the HUD could also turn yellow when you're near that turret, to save having to stare directly at the turret name to know its ID.

Semi-suggestion: Also, far off-topic, but it would be nice to have the rank emblem before the username of the person in-game too.


Mon May 28, 2012 6:09 pm
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Skoffin
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Joined: Wed Feb 15, 2012 10:54 pm
Posts: 445
Post Re: Suggestion: Technician turrets should be numbered
Just what everyone needs; more clutter on an already cluttered hud.

http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=72430

There have been tons of threads complaining about too much clutter and you're asking for more.

VGN,VVN
_________________
"Juggernauts excel at long range bombardment...and devastate with their mortars"? Funny, last I checked nearly every weapon in the game out ranges the mortar. Increase the muzzle velocity on mortars already. Pretty please?


Mon May 28, 2012 6:18 pm
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mistabeardy


Joined: Fri Apr 27, 2012 2:54 am
Posts: 2
Post Re: Suggestion: Technician turrets should be numbered
One tiny number is such a HUGE clutter. I mean, I wouldn't even be able to aim with that huge '1' or '2' down there by the turret icon. How big do you think the number needs to be, to be readable? Tiny, is how big.

And the turret already displays a name-tag, so a space and one number is hardly going to make a difference.

VGTB? VGY.


Mon May 28, 2012 6:21 pm
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