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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Spinfusor Discussion

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 Spinfusor Discussion 
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Rithas
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Joined: Wed Apr 20, 2011 9:34 pm
Posts: 733
Steam Gamer Name: AngryMarine
Post Spinfusor Discussion
This is has been riding on my mind for awhile now. I'm curious to know why the spinfusor, the iconic classic weapon of tribes. Is pretty much neglected by hi-rez.

Why, hi-rez? Why isn't the mighty stormhammer, mighty? It's not even a primary weapon anymore, let alone a secondary.

The spinfusor should be on all classes as well. I don't care if it doesn't "fit the role" it should be on all classes by default. Mediums get the normal spinfusor, light's get the light version. And doombringer can get slapped by a chode.

My point being is that it should be a weapon that all classes should have by default.

Also why is it so sloooooooooow? It's seriously snail speed and it's reload is atrocious as well.
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Fri May 11, 2012 9:06 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Spinfusor Discussion
Meh. The only issues I have with the Spinfusor is that the discjump capacity of the medium and heavy spinfusor is terrible (light... well, Pathfinders do NOT need to go any faster), and that the medium spinfusor is so completely outclassed by the Bolt Launcher and Thumper.


Fri May 11, 2012 9:16 pm
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Rithas
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Joined: Wed Apr 20, 2011 9:34 pm
Posts: 733
Steam Gamer Name: AngryMarine
Post Re: Spinfusor Discussion
The disk jumping ability on soldier is pretty solid actually. It just takes some finesse and practice. I can usually launch myself across any map with ease
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Fri May 11, 2012 9:18 pm
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inventedword


Joined: Fri Sep 02, 2011 2:58 am
Posts: 390
Post Re: Spinfusor Discussion
This is why I rarely play CTF anymore. Twice now, I've watched complete matches on Tribecast without seeing a single disc fired, no shortage of PEW PEW PEW though. I almost shed a tear, then I went to play C&H where players with an appreciation for the grace weapons are much more effective.


Fri May 11, 2012 9:50 pm
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caaok


Joined: Sun Dec 12, 2010 11:55 pm
Posts: 1110
Post Re: Spinfusor Discussion
Frostiken wrote:
Meh. The only issues I have with the Spinfusor is that the discjump capacity of the medium and heavy spinfusor is terrible (light... well, Pathfinders do NOT need to go any faster), and that the medium spinfusor is so completely outclassed by the Bolt Launcher and Thumper.

How, pray tell, is the medium spinfusor outclassed by weapons that are harder to aim, have shorter range, have the same (or less) damage, roughly the same RoF and reload, not to mention the same AOE?

People whine about weapons when they aren't even aware of the basic statistics of each one. Also way to read the OP, he's not complaining about spinfusors or claiming they're weak, he just wants more of them.

As for the speed, I'm sure we'd all love the T1/T2 spinfusor back with the faster projectiles and the massive disc-jump impulse. But I'm pretty sure that ship sailed long ago.
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Fri May 11, 2012 9:53 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Spinfusor Discussion
caaok wrote:
Frostiken wrote:
Meh. The only issues I have with the Spinfusor is that the discjump capacity of the medium and heavy spinfusor is terrible (light... well, Pathfinders do NOT need to go any faster), and that the medium spinfusor is so completely outclassed by the Bolt Launcher and Thumper.

How, pray tell, is the medium spinfusor outclassed by weapons that are harder to aim, have shorter range, have the same (or less) damage, roughly the same RoF and reload, not to mention the same AOE?


Dawwww did I strike a nerve? Let me guess, you're just one of the thousands of Pathfinder sheep who are stupid enough to think your favorite class is even remotely balanced?

1) AOE of Bolt Launcher is slightly larger. Damage of Bolt Launcher is so very slightly less than Soldier that it will only matter for purposes of direct-hit light kills. Everything else takes the same number of shots. Do I have to point out that the Pathfinder is a light class and has what is for all intents and purposes a medium-grade weapon, or were you at least smart enough to figure out what's wrong with that?

2) AOE of Thumper is SIGNIFICANTLY larger. Damage of Thumper is the exact same (except for larger damage zones).

Don't believe me? Check it yourself in training (it's easy enough). Fire at the edge of a target until Spinfusor is doing no damage. Now switch to Bolt Launcher. Does splash damage. Switch to TCN Thumper, and aim even farther away. STILL DOES SPLASH. Herp derp.

3) Range is irrelevant outside of sniping turrets. Aim upwards a bit - oh look, you can perform the same!

4) I worded that badly. Pathfinder and TCN are better classes in every way over the Spinfusor Soldier, which has nothing going for it whatsoever and is in many ways almost the worst, most useless class in the game.

5) Technician gets the Soldier's AP grenades. What's the point of Soldier AP grenades then if you're going to give them to a s*** class that should be repairing things? Technician also gets what is effectively the same pistol, as well as the option for a shotgun.

6) Pathfinder not only gets an assault rifle which is more or less completely equal to the Soldier's other primary weapon he gives up the Spinfusor to use, but is much more mobile which is the single best defense against a class armed with a slow, single-shot explosive weapon: stay airborne.


Any player who can rape faces with the Soldier will do even better with the Pathfinder or TCN. Fact.

PS: Harder to aim lol, only if you're a total noob (which you apparently are, as you were totally unaware of the fact that the Thumper has ridiculous AOE).


Fri May 11, 2012 10:15 pm
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caaok


Joined: Sun Dec 12, 2010 11:55 pm
Posts: 1110
Post Re: Spinfusor Discussion
It amuses me that you talk about striking a nerve. Looks like I hit one there. It also amuses me that you accuse me of being a butthurt pathfinder when your post is specifically talking about the medium spinfusor, which I'm assuming refers to the one on the soldier loadout.

As for the rest of it, I already knew you were lying through your teeth, but just to humor you I actually did just load up the game and test the three weapons against each other in training mode. The exact same splash on each, or if there was a difference it was on the order of magnitude of a single pixelated movement of my mouse. Perhaps you've confused the thumper for the thumper DX (which indeed has a greater radius in exchange for lower damage), which would make sense since apparently you've already confused the light spinfusor and the spinfusor.

It also amuses me that you think "aim upwards" is irrelevant, as if it isn't harder to aim a parabolic arc at varying distances than a weapon that shoots in a straight line. As for range being irrelevant, I'd disagree, especially with the thumper where the range is pitiful. I've been in many situations as a tech where I literally can't kill someone because I can't shoot my only weapon far enough. Spinfusors don't have this issue, nor does the bolt launcher (for the most part).

Techs don't "get AP grenades", they get a frag grenade with a significantly lower radius. 1100 damage v.s. the 1300 on an AP. Damage on the order of every class with a non-gimped grenade. It does have a slightly faster detonation timer though if I recall correctly.

The rest of your post is laughable drivel about class balance that's completely irrelevant to weapon balance, which was presumably your initial topic. The point is, if you're going to whine about balance, at least get your numbers right, and attempt to argue using proper facts and not made up emotional crap like "the splash FEELS massively bigger".
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Fri May 11, 2012 10:32 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Spinfusor Discussion
Because class balance has nothing to do with weapons being overpowered or inferior.


Fri May 11, 2012 11:01 pm
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Bitralon


Joined: Thu Sep 15, 2011 8:45 am
Posts: 763
Post Re: Spinfusor Discussion
Ladies relax. Your "clever" attacks at each other aren't going to change anything nor accomplish anything other than, as I've pointed out, make you look like two squabbling hens. What r construktiv feedbaks shazboot?


Fri May 11, 2012 11:02 pm
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Fallwind


Joined: Mon Oct 10, 2011 1:36 pm
Posts: 740
Post Re: Spinfusor Discussion
Frostiken wrote:
1) AOE of Bolt Launcher is slightly larger.

2) AOE of Thumper is SIGNIFICANTLY larger.



you may want to test that out in target practice. Find a wall, walk up until you are just outside the blast range of the sld spin, swap classes, fire the thumper and the bolt and you will still be just outside the blast range.

They are exactly the same.
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Fri May 11, 2012 11:19 pm
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