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Transfer of kinetic energy upon impact with other players?

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 Transfer of kinetic energy upon impact with other players? 
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Lacuda


Joined: Sat Feb 12, 2011 3:05 am
Posts: 116
Post Re: Transfer of kinetic energy upon impact with other players?
Egioh wrote:
if your suggestion were implemented that would mean i could literally RUN OVER slow/still people as a Superheavy heavy, right?

MIND=BLOWN

seriously thou, a decent physics engine would be awesome, but i think its one of those things its too late to get / would take too much dev time and testing to code in... Its very unlikely to happen

We DO need a fix for pathfinder pinball thou, its getting silly even in pubs now that its mainstream.



The coding should be in the UE3 already, as I've seen it employed in previous versions of Unreal Engine. I don't think it would be time consuming for the coding so much as it would be for the testing, to get the right natural flowing feel to it.

Tribes: Vengeance had similar coding in play for using the Buckler, a weapon that would transfer kinetic energy to an impacted target player. This weapon however, also had a few glitches in the coding of the kinetic transfer, so if you had a few friends you could do some really buggy things. I do feel it had potential, though.


Wed May 16, 2012 2:32 am
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Lacuda


Joined: Sat Feb 12, 2011 3:05 am
Posts: 116
Post Re: Transfer of kinetic energy upon impact with other players?
This topic needs a bump! The issues are still present in the game.


Wed Aug 29, 2012 8:57 am
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Jahnome


Joined: Fri Jul 22, 2011 7:06 pm
Posts: 74
Post Re: Transfer of kinetic energy upon impact with other players?
Transfer of momentum? Nope. Lets be honest, players don't even maintain their velocity when they're killed in mid air going 300 sanics. Do you actually think hi rez is capable of this?


Wed Aug 29, 2012 9:30 am
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Lacuda


Joined: Sat Feb 12, 2011 3:05 am
Posts: 116
Post Re: Transfer of kinetic energy upon impact with other players?
Jahnome wrote:
Transfer of momentum? Nope. Lets be honest, players don't even maintain their velocity when they're killed in mid air going 300 sanics. Do you actually think hi rez is capable of this?


Yes. Do you honestly believe they aren't?


Wed Aug 29, 2012 6:10 pm
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
Posts: 3062
Post Re: Transfer of kinetic energy upon impact with other players?
Jahnome wrote:
Transfer of momentum? Nope. Lets be honest, players don't even maintain their velocity when they're killed in mid air going 300 sanics. Do you actually think hi rez is capable of this?
OMG they didn't put 100% inheritance on corpses?! THOSE IDIOTS
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Thu Aug 30, 2012 12:41 am
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 4865
Location: NA East
Post Re: Transfer of kinetic energy upon impact with other players?
Actually, I do mock HiRez in my head every time a high speed PTH gets sniped and stops dead in mid flight.
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Thu Aug 30, 2012 2:31 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
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Post Re: Transfer of kinetic energy upon impact with other players?
Inheritance on corpses would make the game look so much better.....
When you're killed you body just drops relatively gently to the floor, even when it should go flying violently into the ground or spiral off into the air.

Explosives would be more fun if corpses actually acted like they were exploded, and high-speed kills would be more fun if the victim's body ragdolled and skipped along the ground, bouncing and rolling in funny bone-crunching positions.
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Thu Aug 30, 2012 6:21 am
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
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Post Re: Transfer of kinetic energy upon impact with other players?
While I do miss the ragdoll effect from T:V (best deaths in Tribes), I would prefer that they fix the performance issues surrounding lighting/shadows and the user interface before adding anything that might further tax my humble system.
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Thu Aug 30, 2012 12:19 pm
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SmoothP
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Joined: Fri Jul 29, 2011 3:28 am
Posts: 1583
Post Re: Transfer of kinetic energy upon impact with other players?
s***, even the Tribes like game I started has proper ragdolling corpses that get knocked around and twist and flip depending on the angle and power of the fatal explosion or the impact of the kill shot on your player. The deaths are actually a quite a bit better than T:V as they are far more realistic and responsive to how the player actually died but are still exciting.

But of course, as we've learned, "modern" games aren't about decent physics, attention to gameplay (STILL no mini-map, command screen, or a half decent server browser? I mean... really?), or above average coding skill... they are about scripting teams, art budgets, self promotion on social media, and 1,001 (and climbing!) things to unlock / pay for.
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Fri Aug 31, 2012 1:31 pm
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 4865
Location: NA East
Post Re: Transfer of kinetic energy upon impact with other players?
The game is pretty, I gotta give them that.

Just wish the balance department has as much talent as the art department. Although, if they were the same department, that would explain a lot.
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Fri Aug 31, 2012 3:19 pm
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