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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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In case of plasma, stand still.

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 In case of plasma, stand still. 
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post In case of plasma, stand still.
You may find this interesting...

This shot will miss the target.

Image

This shot will hit the target.

Image

The hitbox is clearly generous, but not exceedingly so. However, once the target is in motion...

Image
Image
Image

Just before impact (see glow on ground)...

Image



Interestingly, I only found one other weapon in the game that behaves like this. Can you guess what it is?

Image


Tue Apr 24, 2012 11:17 pm
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VoltCruelerz
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Joined: Sun Aug 07, 2011 8:50 pm
Posts: 721
Post Re: In case of plasma, stand still.
That's.. Weird..
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Tue Apr 24, 2012 11:21 pm
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WitchDoctorVega
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Joined: Thu Jan 05, 2012 1:15 am
Posts: 2482
Location: On the coast, NH
Steam Gamer Name: ..WitchDoctor..
Post Re: In case of plasma, stand still.
kill the hi-rez KILL THE HI-REZ


but seriously, you did something awesome here man. explains why the turrets in my video took damage the way they did.
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Tue Apr 24, 2012 11:23 pm
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Yutty
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Joined: Fri Oct 15, 2010 9:58 pm
Posts: 563
Post Re: In case of plasma, stand still.
Frostiken wrote:
Image


what gun is that?
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Tue Apr 24, 2012 11:27 pm
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WitchDoctorVega
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Post Re: In case of plasma, stand still.
170 damage, i'm guessing its the new NJ5b. Would explain a lot.
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Tue Apr 24, 2012 11:29 pm
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Nomadologue


Joined: Wed Sep 14, 2011 1:32 pm
Posts: 45
Post Re: In case of plasma, stand still.
It's the SN7.

The NJ5B has a recognizably orange projectile and deals 140 damage max.


Tue Apr 24, 2012 11:30 pm
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Aphox
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Joined: Wed Dec 29, 2010 4:24 am
Posts: 43
Location: Oregon, USA
Post Re: In case of plasma, stand still.
I figured it for the Inf's pistol. NJ5-B does 140, not 170.

Also


Last edited by Aphox on Tue Apr 24, 2012 11:42 pm, edited 4 times in total.

Tue Apr 24, 2012 11:33 pm
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WitchDoctorVega
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Joined: Thu Jan 05, 2012 1:15 am
Posts: 2482
Location: On the coast, NH
Steam Gamer Name: ..WitchDoctor..
Post Re: In case of plasma, stand still.
Aphox wrote:
I figured it for the Inf's pistol. NJ5-B does 140, not 170.

Also

[youtube]http://www.youtube.com/watch?v=DTnn11NPkqg[/youtube]



hahahaha, i'm an inf and i didnt even know that. tells you how often i use a secondary weapon.
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Tue Apr 24, 2012 11:34 pm
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Tamburlaine
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Joined: Sun Dec 04, 2011 2:13 am
Posts: 1859
Post Re: In case of plasma, stand still.
Aphox wrote:
I figured it for the Inf's pistol. NJ5-B does 140, not 170.

Also

http://www.youtube.com/watch?v=DTnn11NPkqg

Looks like the forum's youtube thing is busted.



Just the stuff after "v=", comrade.
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Tue Apr 24, 2012 11:36 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: In case of plasma, stand still.
Infiltrator's silenced pistol. That's one shot fired, you can see the shot impact occured far, far ahead of the light that was hit. The performance was similar to the plasma in regards to a standing target.

What I did was, after figuring out what was basically the farthest away I could aim from a standing unit and hit with plasma, after killing them and letting them run back into position (ie: the first two pictures showing 'hit' and 'miss'), I cycled through whatever weapons I had equipped on all my different loadouts without changing my aim.

The only weapon that consistently hit (that wasn't due to inaccuracy) was the silenced pistol. Given that the pistol has very high accuracy, the only way to explain it is because the hitbox for the bullet is massive.

HOWEVER, the Rhino SMG was not far behind. In one of my setups, the Rhino was hitting the model with every shot, while no other SMG would (only with the odd glancing inaccurate shot). In most setups, the Rhino did not hit when fired whereas the SN7 pistol did, but in NO circumstances did any SMG make constant with bullets and the Rhino did not.

Spinfusors have a high degree of hitbox accuracy, surprisingly. Disc projectiles are fairly 'large' in size visually, and in none of my setups did spinfusors impact the target in any unusual way.


NOTE that I did not check *all* weapons.


Tue Apr 24, 2012 11:37 pm
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