• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


Forum rules


Please click here to view the forum rules

Removethe saber.

Moderator: Cyberlink



Post new topic Reply to topic  Page 3 of 7
 [ 62 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Previous topic | Next topic 
 Removethe saber. 
Author Message
TheAlgerian
User avatar


Joined: Mon Jan 09, 2012 11:48 am
Posts: 165
Post Re: Removethe saber.
Elysiume wrote:
TheAlgerian wrote:
Elysiume wrote:
I'd say remove because it just isn't fun. It's a skill-less weapon. It's just bad design and should either be replaced with a fly-by-wire/TV-rocket or removed altogether.


It's not supposed to be based on its user's skill, but on the lack of targeted enemy's skill. If saber is a problem to you, you're just not good. It's been overnerfed already, that's more than enough, quit complaining about perfectly working system and learn to play.
It's not a problem to me. It's a nuisance.

Also, balancing weapons around other people being bad rather than the user being good is awful design.



We should definetly remove the ground then, a lot of noobs get killed by it because they suck at controlling their fall.
_________________
Image


Wed May 02, 2012 6:16 pm
Profile
Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Removethe saber.
The ground isn't a weapon; your analogy is beyond awful.
_________________
100% inheritance is something the game needs.
Jetpacks need to behave more like jetpacks, at all speeds.


Wed May 02, 2012 7:36 pm
Profile
Xaraxitor


Joined: Sat Jul 09, 2011 7:25 pm
Posts: 376
Location: Sitting at computer.
Post Re: Removethe saber.
The skill of using the saber is actually when to use it and on what.

The current situation has it that shrikes can ram people from behind with no consequence to the shrike, if you are a high speed capper you would have experienced the lack of maneuverability at speed making you a very easy target for a shrike.

If your team is coordinated then the saber is used to deter such behavior.

What I would like happen to the saber:
1. only 2 missiles should be required to take out a shrike, not the 4 or 5 currently
2. missile speed increase (due to the butt ramming would indicate alot of pussies doing it, having them run away hiding, while currently useful it does mean team mates are tied to using doom more than is requred.
3. targetting system needs to only target vehicles but not people, with the exception of the capper. Should be able to target turrets too as was in Tribes 2.

I would also like introduced - limited sensor range with deployables that can be laid to increase that range, these deployables should not disappear if you change class. The idea being that this would limit the range that a saber can detect, the current - right across the map is unacceptable.


Wed May 02, 2012 7:55 pm
Profile
Xaraxitor


Joined: Sat Jul 09, 2011 7:25 pm
Posts: 376
Location: Sitting at computer.
Post Re: Removethe saber.
Elysiume wrote:
The ground isn't a weapon; your analogy is beyond awful.


There is even a perk for those incapable of learning.


Wed May 02, 2012 8:04 pm
Profile
Xaraxitor


Joined: Sat Jul 09, 2011 7:25 pm
Posts: 376
Location: Sitting at computer.
Post Re: Removethe saber.
Biofreezer wrote:
I dont think it has to be replaced, you have a fantastic CG wich fires 320 rounds without changing mags. The Sabre launcher was made to be the weapon wich you choose if you have to make some repairs! To be honest, wich weapon you are picking when you have to reapair the Generator, Turret or whatever. The Saber launcher!!! Thats what is was made for!! :ugeek:



Unless you are like me and equip the bolt launcher then use said weapon to bolt/jump to a vantage point to take out shrikes. I hate this machine gun crap....


Wed May 02, 2012 8:09 pm
Profile
AwwThatsTooBad


Joined: Thu Mar 22, 2012 3:43 pm
Posts: 712
Post Re: Removethe saber.
plz dont eva remove my sabre launcher. thats my main wep
_________________
I am looking to learn top secret flag punting skills since I can't cap.
I am looking to learn top secret ninja hold-down-fire-button auto spamming skill tactics so I can play in the 35-50 kiddie pool.

I am higher rank than all of you, therefore, I am obviously better than all of you.


Wed May 02, 2012 8:39 pm
Profile
Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Removethe saber.
Isn't the sabre supposed to be an anti-vehicle weapon?
You guys are gonna cry even harder when the tech gets anti-air turrets.


Wed May 02, 2012 8:56 pm
Profile WWW
TheAlgerian
User avatar


Joined: Mon Jan 09, 2012 11:48 am
Posts: 165
Post Re: Removethe saber.
Elysiume wrote:
The ground isn't a weapon; your analogy is beyond awful.



I have a weird feeling any analogy that wouldn't help your case would be "beyond awful" and any mechanic that wouldn't help you win would be "awful design".

Why don't you just take my initial advice and learn to play? I've been killed dozen times lately by saber, nobody ever heard me crying about it.
_________________
Image


Thu May 03, 2012 9:52 am
Profile
Rithas
User avatar


Joined: Wed Apr 20, 2011 9:34 pm
Posts: 733
Steam Gamer Name: AngryMarine
Post Re: Removethe saber.
I completely disagree. It's barely a counter to shrikes as is and decent pilots can avoid them without much effort either. I had an argument about this earlier with some pub scrubs thinking the shrikes are balanced as the game is right now. I was told to shoot them. Sure, I can shoot them, but that isn't my objective while playing the game. Nor will my bullets kill them in a timely manner.

His rebuttal was for me to joust them with a spinfusor which is just absurd. I shouldn't have to waste time dueling a shrike only for them to grab another and repeat the process over and over again.

A good shrike pilot can shut down flag cappers almost as well as good sents. To remove the one thing that has potential harassing ability to keep shrikes at bay would be stupid.
_________________
Image


Thu May 03, 2012 10:02 am
Profile
Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Removethe saber.
TheAlgerian wrote:
Elysiume wrote:
The ground isn't a weapon; your analogy is beyond awful.
I have a weird feeling any analogy that wouldn't help your case would be "beyond awful" and any mechanic that wouldn't help you win would be "awful design".

Why don't you just take my initial advice and learn to play? I've been killed dozen times lately by saber, nobody ever heard me crying about it.
I guess I'll elaborate on why it's a bad analogy.
I said "the Saber Launcher is a bad weapon because it relies on your opponent being bad instead of user skill."
You said "we should definetly [sic] remove the ground then, a lot of noobs get killed by it because they suck at controlling their fall."
Do you not see how these don't match up? There is no player who has the ground as a weapon. It just doesn't make any sense as an analogy. I'll try to break it down a bit more.
Relies on enemy being bad -> Saber Launcher is a bad weapon
Relies on enemy being bad -> Ground is a bad weapon
The ground isn't a weapon that is used by a player. It is a mechanic. The Saber Launcher is not a mechanic.

Getting killed by the Saber Launcher should make you think "wow, I really did something wrong here." If it helps, I haven't been killed by the Saber Launcher more than a couple times in the last month. I'm not "crying about it" because it keeps killing me. It's annoying, it's weak, it's skill-less. I guess you can resort to ad hominem if you think it helps, but it's not accurate. I don't die to the Saber Launcher anything approaching frequently, especially not "dozen times [sic] lately." Try to stay on topic without attacking me personally, because it's not even correct.
_________________
100% inheritance is something the game needs.
Jetpacks need to behave more like jetpacks, at all speeds.


Thu May 03, 2012 10:40 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 3 of 7
 [ 62 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.