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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Larger Spinfusor hitbox!

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 Larger Spinfusor hitbox! 
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CreativeConstraints


Joined: Mon Sep 12, 2011 8:17 am
Posts: 1243
Post Re: Larger Spinfusor hitbox!
TheAlgerian wrote:
CreativeConstraints wrote:
I think it's a pretty reasonable thought that discs should have the same hitbox as the chainguns in the game.

Currently the former are noticably smaller.


Direct disc hits would likely increase slightly as a result, but that could easily be compensated by dropping the (stupidly high) damage bonus for direct hits.



How about no?
Mid-air should be hard and should be well rewarded in consequence.


direct hits with bulletspam should be easier than direct hits with explosive projectiles because


Mon May 14, 2012 8:59 am
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eureus


Joined: Sun Nov 27, 2011 12:16 pm
Posts: 602
Post Re: Larger Spinfusor hitbox!
We do not need to retard the game further - I'd rather see a decreased hitbox


Mon May 14, 2012 9:18 am
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Melanious


Joined: Thu Apr 26, 2012 1:22 pm
Posts: 2105
Location: NA West
Post Re: Larger Spinfusor hitbox!
The argument to keep the hitbox tiny to "keep the game hard" isn't a good one. The game as it stands isn't hard.. just the other day I got lmged by a Jugg in three seconds flat.

Same day I went into an arena and the other team had 2 juggs lmging anytime you came closer then halfway across the map to them.. and a raided with plasma who'd at least shoot a few before he joined in the auto spam with his nj4. Let's just say our team using all disc didn't win.

The game is already dumbed down.. open your eyes. I agree with the sentiment that if all the weapons were balanced around the spinfuser we would have a better game. That clearly isn't happening though so before it becomes obsolete HiRez needs to throw a buff at it.

Just look at the plasma gun. Even after the nerf it is still easy moad to MA with a large hit box. There is a 200 page thread about OP autos as well as a poll with it overwhelmingly in favor of changing the autos in the game, yet nothing has been done. It is fairly clear HiRez isn't going to nerf autos into oblivion to make spinfuser more viable so let's get it back into the main weapon slot at least.
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Mon May 14, 2012 10:38 am
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Larger Spinfusor hitbox!
Plus, even with midairs, disc DPS is still s*** compared to everything else, so it wouldn't unbalance the game whatsoever.

You're also retarded if you have a moronic mental image that a very slight increase in hitbox size would suddenly turn discs into auto-aiming light-seeking missiles. Be reasonable, and not retarded. Or quit the forums because your stupidity helps nothing.

Like Melanious said, the game should be harder, but that will never happen. Discs and other explosives suck ass compared to autos, and we know for a fact that autos will never, ever be nerfed. They've pretty much never been nerfed since this game has been playable by the public.

That leaves two options.

1) Keep discs unchanged, and accept that autos rule all.
2) Buff discs so that they remain competitive with autos.


Mon May 14, 2012 10:54 am
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TheAlgerian
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Joined: Mon Jan 09, 2012 11:48 am
Posts: 165
Post Re: Larger Spinfusor hitbox!
Well if you ask me we should try to fix things like LMGs instead of breaking everything else to make it "kinda" balanced but dumbed further down.
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Mon May 14, 2012 12:53 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Larger Spinfusor hitbox!
TheAlgerian wrote:
Well if you ask me we should try to fix things like LMGs instead of breaking everything else to make it "kinda" balanced but dumbed further down.

Except that will never happen.

Ever.


Mon May 14, 2012 12:55 pm
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desolatedlunatic


Joined: Wed Feb 29, 2012 5:49 pm
Posts: 509
Post Re: Larger Spinfusor hitbox!
Direct hitting with spinfusor isn't too hard, it's just that other types of weapons are easy (like plasma, smg's- you know the drill). Let's not make it another 100% ezmode game like bf3.
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cyber-raptor67 wrote:
but because of the fact that you instanly fire when you first press you left mouse click you just need the "reload time" to kill
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Mon May 14, 2012 1:03 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Larger Spinfusor hitbox!
desolatedlunatic wrote:
Direct hitting with spinfusor isn't too hard, it's just that other types of weapons are easy (like plasma, smg's- you know the drill). Let's not make it another 100% ezmode game like bf3.

Derp, the point is that it already is, you only put yourself at a disadvantage by not using those weapons.

Also people need to stop using themselves as some sort of moronic yardstick of 'skill'. "I can hit 16 BPSs a match so you all must just suck herp derp".


Mon May 14, 2012 1:04 pm
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mousedisc


Joined: Wed Apr 18, 2012 11:38 am
Posts: 531
Post Re: Larger Spinfusor hitbox!
Spinfusors are fine. Play more arena as practice and you wont feel they are underpowered.
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Mon May 14, 2012 1:06 pm
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hvcterr
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Joined: Thu Jun 16, 2011 3:41 am
Posts: 1567
Post Re: Larger Spinfusor hitbox!
LagoonSeven wrote:
I estimate Falcon's hitbox to be close to the same as the plasma gun, just a little bit smaller, it's pretty ridiculous.


Actually, it's the reverse. All automatic weapons in the game, the LAR, the Assault Rifle, the LMG, etc. hit the same way the Falcon does... the problem was that the Plasma Gun was released with the wrong settings.

DrEuthanasia wrote:
I would much rather have some lag compensation


How, exactly? Trying to lag-compensate potentially-dodge-able attacks generally leads down a path of madness.
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Mon May 14, 2012 1:22 pm
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