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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Larger Spinfusor hitbox!

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 Larger Spinfusor hitbox! 
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laukka22
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Joined: Wed Dec 21, 2011 8:02 pm
Posts: 111
Post Re: Larger Spinfusor hitbox!
Yes buff spinfusors ! +1

- Buff hitboxes --> light spinfusor gets ~5% more hitbox, Spinfusor gets ~10% and Heavy Spinfusor ~15%
- Projectile speed increasing by xx% and all the disc got same SPEED !! or one of this.
- Inheritance (that little b4sturd)
- Direct hit's damage increased by ~10-20%
- The discs get bigger and bigger further they travel, at the start the normal hitbox size and at the end +20% SO the long-shooting gets viable.

One from above or little combining with the suggestions.
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Sat Apr 28, 2012 6:26 pm
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Melanious


Joined: Thu Apr 26, 2012 1:22 pm
Posts: 2002
Location: NA West
Post Re: Larger Spinfusor hitbox!
I disagree that the hitboxes should be increased per type. Just a general increase to all would be sufficient. There isn't a reason to make it easy for soldiers and heavy but hard for pathfinders. Keep it an even field as far as hit box let the damage of the spinfuser talk for the class (one shotting PTH direct hits with larger hit boxes already). I was just fighting in an arena 1v1 with a heavy using spin mkd.. blah most boring stuff ever.. who has the better ground shot? Since he was two shotting my PTH with a larger splash damage.. and they can magically keep up with me in arena I switched to my Soldier loadout.. yay for boring ground wars..

I really would like a fix to the spin hitbox. There is no reason to keep it so small. Like it has been said before, HiRez is showing they have lowered the skill cap for other weapons already with their large hit boxes. Even with the nerf plasma is still over twice the size hit box of a spin.. and shoots faster.. and still two shots a PTH.. three a Soldier.. so really what is the point of a spinfuser these days? HiRez took one of the high skill guns in the game and made no real reward for using them.

The other thing people don't seem to be talking about with ground shots is the increased speed many flag cappers and people running get from your shots. Doing splash damage only and not a direct hit can just give them needed boosts to get out of your range as you already struggle to keep up. Hitting MAs often slowed momentum (hitting from front angle) or threw off their run (side angle) while hitting from the back might do the same thing of boosting their speed, at least you get the benefit of direct hit damage and being able to switch to an smg type weapon for the finish if you have to.

In a perfect world of us spinfuser lovers we'd all be using spins and having excellent spin duels and have that level playing field of skill where MAs would separate us from the other spin user.. but obviously that isn't happening.. I say fix it and make it a viable gun again that is on par with other MA capable guns where if you aim plan for momentum.. height.. angle.. objective and every other thing we already have to take into account to land a good blow you are rewarded.
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Sat Apr 28, 2012 11:29 pm
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TeslaMan3025
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Joined: Sat Jan 14, 2012 4:00 am
Posts: 61
Location: NE. Georgia , USA
Post Re: Larger Spinfusor hitbox!
Fix Mortars first....
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Sat Apr 28, 2012 11:33 pm
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IronKane

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Joined: Fri Jan 08, 2010 7:07 pm
Posts: 497
Post Re: Larger Spinfusor hitbox!
Decrease reload time by 0.5 second and I'd be happy


Mon Apr 30, 2012 3:04 am
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FluffDaSheep


Joined: Sun Nov 06, 2011 6:08 am
Posts: 473
Post Re: Larger Spinfusor hitbox!
Slightly enlarged hitbox would be nice. Bolt launchers too, please. I wouldn't start with more than a 20% increase though, it's pretty difficult to judge how much of an effect that would have.


Mon Apr 30, 2012 4:22 am
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MrLordcaptain
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Joined: Wed Nov 16, 2011 7:42 pm
Posts: 654
Post Re: Larger Spinfusor hitbox!
VGN
Just no. Stop reducing skill required even further. Fix it in the other direction pls. Plasma needs additional decreasing.
With these OP automatics all around it already feels like Call of Tribes.
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Mon Apr 30, 2012 7:18 am
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FluffDaSheep


Joined: Sun Nov 06, 2011 6:08 am
Posts: 473
Post Re: Larger Spinfusor hitbox!
Thread idea (paraphrasing): "Buff spinfusor hitbox so they can midair more consistently, making them a more viable alternative to SMG spam."
MrLordcaptain wrote:
VGN
[...]
With these OP automatics all around it already feels like Call of Tribes.

Don't improve spinfusors because SMGs are OP? What... you... *twitch* Nggh.
Can't tell if trolling, or just very dense.


Mon Apr 30, 2012 8:16 am
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MrLordcaptain
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Joined: Wed Nov 16, 2011 7:42 pm
Posts: 654
Post Re: Larger Spinfusor hitbox!
FluffDaSheep wrote:
Thread idea (paraphrasing): "Buff spinfusor hitbox so they can midair more consistently, making them a more viable alternative to SMG spam."
MrLordcaptain wrote:
VGN
[...]
With these OP automatics all around it already feels like Call of Tribes.

Don't improve spinfusors because SMGs are OP? What... you... *twitch* Nggh.
Can't tell if trolling, or just very dense.


Ok again: Do not make SF easier (because it would take the to much skill out of the game).

autos need to be nerfed. Plasma need to be nerfed. Just because these weapons are broken it doesn't mean we have to break the only ones that are fine.

Ask away if you have still trouble understanding this.
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Remove hitscan from pistols and shotguns


Mon Apr 30, 2012 9:24 am
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mystrdat
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Joined: Tue Dec 20, 2011 6:42 pm
Posts: 100
Location: Prague, CZ
Post Re: Larger Spinfusor hitbox!
Does anyone ITT have at least some graphics to back up the small hitbox claim? I just don't see it, hitting MAs perfectly fine and they feel quite justified.
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Mon Apr 30, 2012 9:58 am
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TheAlgerian
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Joined: Mon Jan 09, 2012 11:48 am
Posts: 165
Post Re: Larger Spinfusor hitbox!
MrLordcaptain wrote:
FluffDaSheep wrote:
Thread idea (paraphrasing): "Buff spinfusor hitbox so they can midair more consistently, making them a more viable alternative to SMG spam."
MrLordcaptain wrote:
VGN
[...]
With these OP automatics all around it already feels like Call of Tribes.

Don't improve spinfusors because SMGs are OP? What... you... *twitch* Nggh.
Can't tell if trolling, or just very dense.


Ok again: Do not make SF easier (because it would take the to much skill out of the game).

autos need to be nerfed. Plasma need to be nerfed. Just because these weapons are broken it doesn't mean we have to break the only ones that are fine.

Ask away if you have still trouble understanding this.



^This
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Mon Apr 30, 2012 12:33 pm
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