• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


Forum rules


Please click here to view the forum rules

Patch notes 24/4/12

Moderator: Cyberlink



Post new topic Reply to topic  Page 5 of 7
 [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Previous topic | Next topic 
 Patch notes 24/4/12 
Author Message
Chuckdatass
User avatar


Joined: Sun Mar 20, 2011 7:12 pm
Posts: 424
Location: SoCal
Steam Gamer Name: Chuckdatass
Post Re: Patch notes 24/4/12
Frostiken wrote:
Should've replaced Light Sticky with Big Ass Sticky that is, basically, the conspicuously absent satchel charge.


Techs will prolly get the satchel...
_________________
In Game Name: ChuckingIt Due to censorship of my name!
Put Tribes 2 Style Force Fields on Base Turrets and Base Sensor. For the generators' sake..
Siege!


Mon Apr 23, 2012 10:58 pm
Profile
lawlertron


Joined: Sun Jan 01, 2012 8:07 pm
Posts: 517
Post Re: Patch notes 24/4/12
Plasma Gun looks realllllly strong. I won't think twice to replace the Arx Buster with that.


Mon Apr 23, 2012 11:25 pm
Profile
Tramadolol


Joined: Sat Feb 04, 2012 9:47 am
Posts: 610
Post Re: Patch notes 24/4/12
Image


Mon Apr 23, 2012 11:33 pm
Profile
Fallwind


Joined: Mon Oct 10, 2011 1:36 pm
Posts: 740
Post Re: Patch notes 24/4/12
FloobBoober wrote:
f*** you, f*** you, f*** you, you cool, f*** you.

i'm out.

This is horse s***.



can I have your stuff?
_________________
BOOMS FOR THE BOOM GOD!

Play to win or I will.


Mon Apr 23, 2012 11:42 pm
Profile
Wildrunner


Joined: Sun Apr 15, 2012 12:24 am
Posts: 14
Post Re: Patch notes 24/4/12
You know what? I like the cluster nade if for no other reason than it's a change from the d*** balloon that is the EMP grenade. I'd have HAPPILY settled for no cluster and just fixing the physics on the d*** emp so I didn't feel like I was throwing helium balloons instead of nades.

All said, the plasma looks nice for midfield skirmishes, but inside that thing isn't gonna compare favorably with the ARX from my opinion so it probably won't be part of a baserape kit.


Tue Apr 24, 2012 12:27 am
Profile
Pharlan


Joined: Tue Jun 02, 2009 2:28 am
Posts: 66
Post Re: Patch notes 24/4/12
Wow, terrible patch. Ignore everything that is wrong and what the customers are clamoring for. Wheel out more OP s*** so folks can pay to win. If the plasma gun is anything like what they just showed, the other two Raider weapons have just been retired. A rapid fire rounds, splash damage, and a huge projectile=OP. And of course a new Auto, we can't have enough of those. And a cluster grenade, come on now. Hirez you are just whores.

At least brutes got love. They buffed the sticky, so now when the class replaces the only good piece of equipment they have, they wont be downgrading so much. Good times.


Tue Apr 24, 2012 12:57 am
Profile
Yutty
User avatar


Joined: Fri Oct 15, 2010 9:58 pm
Posts: 563
Post Re: Patch notes 24/4/12
d***... everyones so negative.

"The flagstand on CTF Temple Ruins has been moved back to its original position."

Yes, best point in the patch notes. Thanks for listening to us about this minor issue.
Anyways the new raider sounds neat as i love that class but really brute only has 1 primary weapon to choose from, really hope he gets a new primary & doombringer gets a new 2ndary soon.
_________________
Care to sponsor a gamer?
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=B98Q74J6ABRYL&lc=CA&item_name=Yutty%27s%20Dream%20Fund&item_number=sponsor&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted


Tue Apr 24, 2012 1:13 am
Profile
cygnusx


Joined: Tue Jan 17, 2012 3:04 am
Posts: 15
Post Re: Patch notes 24/4/12
some people complain about overpowered weapon without even playing with them


Tue Apr 24, 2012 2:17 am
Profile
starlinvf

Beta Tester
Beta Tester

Joined: Wed Dec 16, 2009 6:31 am
Posts: 1478
Post Re: Patch notes 24/4/12
cygnusx wrote:
some people complain about overpowered weapon without even playing with them



The ability to predict the future is heavy burden... but imagine our surprise when it comes true.
_________________
"Even if it is just a gimmick, you can bet it'll be a crowd pleaser to see a player's feet kick up in the air and initiate a top down attack."


Tue Apr 24, 2012 2:40 am
Profile
raptorak
User avatar


Joined: Tue Jun 28, 2011 8:36 am
Posts: 1271
Post Re: Patch notes 24/4/12
Disappointing patch - we got content when what we really wanted was fixes for the current content.

Hi Rez really need to hire a couple more guys to get on this, there is already so much work to do on current content and this just added to it. In my opinion they are going too slowly with fixes right now.


Tue Apr 24, 2012 4:32 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 5 of 7
 [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.