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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Patch notes 24/4/12

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 Patch notes 24/4/12 
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computerslayer


Joined: Tue Sep 20, 2011 9:01 pm
Posts: 183
Steam Gamer Name: Computerslayer
Post Re: Patch notes 24/4/12
DogmeatX wrote:
[snip]
•Resolved an issue on Sunstar where players could get outside the map boundary.


Anyone know how this was accomplished? I miss the huge maps of previous Tribes and just once I'd like to roam beyond the map boundaries.


Mon Apr 23, 2012 8:34 pm
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
Posts: 3062
Post Re: Patch notes 24/4/12
I'm looking forward to this patch, all of the bug fixes, balance changes, and the new raider gear. And I'm glad they didn't listen to whiners about the jackal.

Hopefully we'll get some Brute love on the next one (or soldier).
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Mon Apr 23, 2012 8:46 pm
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Limyc
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Joined: Mon Feb 01, 2010 9:04 pm
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Post Re: Patch notes 24/4/12
computerslayer wrote:
DogmeatX wrote:
[snip]
•Resolved an issue on Sunstar where players could get outside the map boundary.


Anyone know how this was accomplished?

Yes, I do. :D
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Mon Apr 23, 2012 8:47 pm
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Tamburlaine
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Joined: Sun Dec 04, 2011 2:13 am
Posts: 1859
Post Re: Patch notes 24/4/12
computerslayer wrote:
DogmeatX wrote:
[snip]
•Resolved an issue on Sunstar where players could get outside the map boundary.


Anyone know how this was accomplished? I miss the huge maps of previous Tribes and just once I'd like to roam beyond the map boundaries.

Shrike underneath the barrier.

EDIT: Wait, was I not supposed to say anything about that?
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Last edited by Tamburlaine on Mon Apr 23, 2012 9:01 pm, edited 1 time in total.

Mon Apr 23, 2012 9:00 pm
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-Thea-


Joined: Sun Sep 25, 2011 5:53 pm
Posts: 1621
Post Re: Patch notes 24/4/12
I'm excited about the patch. Custom servers yay!
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Mon Apr 23, 2012 9:01 pm
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Tamburlaine
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Joined: Sun Dec 04, 2011 2:13 am
Posts: 1859
Post Re: Patch notes 24/4/12
I've been very negative today, so let me just say:

1. Hooray for de-f*** friendly fire.
2. Hooray for fixing that wasted deployable bug.
3. Hooray for easier joining on friends.
4. Hooray for custom servers.
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Mon Apr 23, 2012 9:13 pm
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Frostiken
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Joined: Sat Dec 25, 2010 12:42 am
Posts: 1045
Post Re: Patch notes 24/4/12
Yes, horray for the friendly fire fixes.

Too bad they didn't figure out the naked class exploding all your turrets and mines thing.


Mon Apr 23, 2012 9:14 pm
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starlinvf

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Joined: Wed Dec 16, 2009 6:31 am
Posts: 1478
Post Re: Patch notes 24/4/12
Frostiken wrote:
Yes, horray for the friendly fire fixes.

Too bad they didn't figure out the naked class exploding all your turrets and mines thing.


I'm sure that'll be on the "working as intended" list at some point.
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Mon Apr 23, 2012 9:16 pm
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Argaont
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Joined: Tue Feb 28, 2012 10:21 am
Posts: 709
Post Re: Patch notes 24/4/12
Glad about fixes and stuff. But we'll regret about where the game goes with all these class-bundles. I'm afraid. :|
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Mon Apr 23, 2012 9:20 pm
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Helemar
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Joined: Wed Jan 11, 2012 2:17 am
Posts: 137
Post Re: Patch notes 24/4/12
As great as it is to see the patch notes ahead of time...

Huzzah for a horribly unbalanced new set of weapons and two weeks of Raider zerg. It's great that they've completely trivialized MAing with the Plasma Gun by making the projectile so big that you can effectively miss and still hit!

Please work on some of the more quality of life issues in this game - that will make the game enjoyable. New content is fun and great and all, but it's a smokescreen for not working on what really needs to be fixed.

There are a plethora of physics mechanics that need to be fixed that it feels like are just being completely glossed over.
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Mon Apr 23, 2012 9:27 pm
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