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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Votekick doesn't work: rework it

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 Votekick doesn't work: rework it 
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Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Votekick doesn't work: rework it
I have no idea what the number of 'yes' votes is enough for someone to get kicked. The problem is that the default is 'no.' I've been playing on a lot of free shrikes servers, and a lot of them have an agreement that the generators get left alone (they shouldn't even be there, but that's another topic). Inevitably, someone destroys the generators, over and over again. Kicks get started and fail. I propose several reworks to the system.

1. Have it be /votekick <name> <reason>, so that people don't need to ask "why is there a kick?"
2. Completely ignore people who didn't vote. The person who started the vote is 1 vote in favor, the person being voted against is 1 vote not in favor. Have the counts start from there.
3. Set the required votes for a kick to something like 80%. That means you need 3 people to vote in favor if nobody else votes.
4. Have a side rule that if 60% of the people on the target's team vote to kick, it doesn't matter how many people on the other team voted for/against it. People on the target's team should get a bigger say.
5. Have it say who voted what in the chatlog. Something like
[ Elysiume: Voted [Yes] in the kick for [PlayerName] for [reason]. ]

edit: Don't do that, in order to let people stay anonymous. Instead, have a count of votes. So it would say something like
[ Elysiume was votekicked (8 for, 2 against) ] / [ Elysiume was not votekicked (2 for, 8 against) ]
or
[ Elysiume was votekicked (80%)] / [ Elysiume was not votekicked (20%) ]

edit: 6. Actually, part of the problem is that they're hard to see. Slap a black outline on the votekick so that you can actually see it.

End result? Kicks are clearer in their purpose and actually work.
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Last edited by Elysiume on Tue May 01, 2012 2:33 pm, edited 5 times in total.

Sun Apr 15, 2012 10:37 pm
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Solarfall


Joined: Fri Feb 12, 2010 3:45 am
Posts: 202
Location: New Zealand
Post Re: Votekick doesn't work: rework it
+1
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Sun Apr 15, 2012 10:54 pm
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hvcterr
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Joined: Thu Jun 16, 2011 3:41 am
Posts: 1567
Post Re: Votekick doesn't work: rework it
Yeah, right now votes are often confusing and ineffective, even with players who repeatedly llama the enemy flag and then run inside the enemy base, sabotaging their team in multiple ways.

Also, I'd prefer the Yes/No voting buttons weren't right next to each other that way. Give them a key of separation, or rebind them to something that's easier to touch-type than the F-keys, like on most keyboards, like pgup/pgdn.
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Last edited by hvcterr on Sun Apr 15, 2012 11:11 pm, edited 1 time in total.

Sun Apr 15, 2012 11:08 pm
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allmhuran


Joined: Mon Jan 30, 2012 3:57 am
Posts: 306
Post Re: Votekick doesn't work: rework it
All good changes. +1
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Sun Apr 15, 2012 11:09 pm
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w1mark


Joined: Sat Feb 04, 2012 3:34 pm
Posts: 248
Post Re: Votekick doesn't work: rework it
Have the game immediately pause every-time a votekick appears, giving you a dialog box to vote yes, no or don't care. :lol:

Yea, sorry, that would be horrible(it would work though! pissing people off at the same time however), but I agree that the archaic vote system never worked in the old games, and still doesn't now.


Sun Apr 15, 2012 11:39 pm
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
Steam Gamer Name: Dibbz
Post Re: Votekick doesn't work: rework it
Yes to 1, 2, 3, 4 & 6.

No to 5.... gotta remember that anonymity is desirable; people will be hesitant to vote if they know their choice is broadcasted and they could be judged for it.
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Mon Apr 16, 2012 12:25 am
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Styel
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Joined: Sat Oct 22, 2011 5:20 pm
Posts: 627
Post Re: Votekick doesn't work: rework it
DibbzTheLoner wrote:
Yes to 1, 2, 3, 4 & 6.

No to 5.... gotta remember that anonymity is desirable; people will be hesitant to vote if they know their choice is broadcasted and they could be judged for it.


Agreed
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Mon Apr 16, 2012 12:30 am
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Isredel


Joined: Sat Apr 14, 2012 4:12 am
Posts: 51
Post Re: Votekick doesn't work: rework it
Yesterday I got VK'd. The reason? The guy who started the vote (from the enemy team) said that I TK'd. (Whch is impossible in this game) My idiot teammates and their idiot teammates voted me off.

The real reason I was voted off was because I was holding the flag and the dude who started the vote was an annoying troll who brought friends. Now THAT was annoying considering I spent about 20 minutes of wasted effort. Being kicked out does not mean you should be penalized as far as XP is concerned. Oh also me getting VK'd crashed the game for me too. So.. Thanks for that.


Mon Apr 16, 2012 1:18 am
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NVranya
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Joined: Fri Apr 06, 2012 4:30 am
Posts: 122
Post Re: Votekick doesn't work: rework it
Isredel wrote:
Yesterday I got VK'd. The reason? The guy who started the vote (from the enemy team) said that I TK'd. (Whch is impossible in this game) My idiot teammates and their idiot teammates voted me off.

The real reason I was voted off was because I was holding the flag and the dude who started the vote was an annoying troll who brought friends. Now THAT was annoying considering I spent about 20 minutes of wasted effort. Being kicked out does not mean you should be penalized as far as XP is concerned. Oh also me getting VK'd crashed the game for me too. So.. Thanks for that.


Depending on server you can TK in this game.
Also, you should get your XP for the time played, even if you leave early.


On topic, yes to OP with exception of #5.
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Mon Apr 16, 2012 1:35 am
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Isredel


Joined: Sat Apr 14, 2012 4:12 am
Posts: 51
Post Re: Votekick doesn't work: rework it
RVannith wrote:
]

Depending on server you can TK in this game.
On topic, yes to OP with exception of #5.


It was a pub server, and it was a player from the ENEMY TEAM saying that I TK'd.


Mon Apr 16, 2012 1:38 am
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