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ALL of Brute Weapons In Need of Adjustment?

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 ALL of Brute Weapons In Need of Adjustment? 
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Window007
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Joined: Mon Jul 04, 2011 6:44 pm
Posts: 115
Post Re: ALL of Brute Weapons In Need of Adjustment?
Give the brute a repeater that fires the same type of shot the sentinel's nova blaster fires. Might need to lower the damage a little.

Then we can have ricochet only duels.
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Sat Apr 07, 2012 2:12 pm
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neodymdnb


Joined: Thu Mar 15, 2012 1:51 pm
Posts: 156
Post Re: ALL of Brute Weapons In Need of Adjustment?
DibbzTheLoner wrote:
uncleanon wrote:
Brute is the only heavy that is still a laughable free kill. And is solely played by idiots.
I like it that way.

Hmm, a trolling post agreeing with the thread...

Good enough for me.

And yes, even if I make MVP most matches I still feel like an idiot half the time while playing this class... especially when I can't kill an Infiltrator who's attacking me with the Rhino SMG. Pretty embarrassing to be killed with the Rhino, especially as a heavy :S


what servers you play on?


Sat Apr 07, 2012 3:01 pm
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Alpherior
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Joined: Sat Jun 05, 2010 9:01 pm
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Location: Ontario, Canada
Post Re: ALL of Brute Weapons In Need of Adjustment?
I'm kind of afraid to say how I perform with Brute on a daily basis because I feel like if I say it everyone is going to be "oh but you're so good with it so I guess we don't need a buff!" sort of thing and it would just have a snowball effect.
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Sat Apr 07, 2012 3:07 pm
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DibbzTheLoner
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Post Re: ALL of Brute Weapons In Need of Adjustment?
neodymdnb wrote:
DibbzTheLoner wrote:
uncleanon wrote:
Brute is the only heavy that is still a laughable free kill. And is solely played by idiots.
I like it that way.

Hmm, a trolling post agreeing with the thread...

Good enough for me.

And yes, even if I make MVP most matches I still feel like an idiot half the time while playing this class... especially when I can't kill an Infiltrator who's attacking me with the Rhino SMG. Pretty embarrassing to be killed with the Rhino, especially as a heavy :S


what servers you play on?


Just CTF pub servers.... I should qualify that the calibre of players on the servers at times often means "not MVP" = "playing badly", regardless of class. With Brute I have to put on my try-hard pants to make that happen, which often backfires when I realise I'm useless against anyone who has an automatic weapon outdoors.

And yeah, I know it's petty to pay attention to the scoreboard, but MVP gets the max +25% XP and me likey more XP.
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Sat Apr 07, 2012 5:18 pm
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antisyzygy


Joined: Thu Dec 22, 2011 4:59 pm
Posts: 31
Post Re: ALL of Brute Weapons In Need of Adjustment?
Quote:

Automatic Shotgun:
Overall the weapon is actually pretty balanced, however if you shoot anything in mid range all you're doing is 10-50 damage per shot, which is completely disregardable. All I would suggest is perhaps less damage fall-off, or slightly more damage per shot.

Nova Colt:
Just got buffed (from 180 damage to 190ish)? Woohoo... Oh, wait, it didn't really help at all. Quick reload, draw and good ammo are great, really, but now that I've used it enough, I realize it's just an impossible weapon. I'm usually very capable of scoring in the top 3 in almost every match I play yet I can't even hit with this? I'm expected to be able to hit moving targets with the perfect center of my reticule with microscopic projectile sizes? Even trying to hit heavy classes with it is a total stress and even when I put all my effort into trying to land as many hits as I can I'm just wasting my ammo. What I suggest is that the projectile size be upped to, maybe double the size of a Chaingun bullet, or, the same size? If that's the only thing that's adjusted I think it could actually start seeming useful. It really hurts when you grind for days and days to find out your 75000 XP was wasted.



I play brute a lot. I enjoy the challenge. He sucks terribly compared to other classes, and basically has to grenade spam his fractals for kills. I also am in the top 5 about 75 percent of the time when I play classes other than the brute, like technician, jugg, raider. I am not trying to brag, I have my absolutely terrible suck days as well.

The brute gets owned in the field by soldiers and pathfinders, and his description is that he is a direct combat class. Sort of like a heavy soldier. Due to his crap spinfusor, crap shotgun, and good grenades he's only really good for getting in your base and holding down some area of it, or suicide grenade runs on some maps.

The autoshotgun is terrible at ranges you engage pretty much anyone in. Even indoors to do some good damage you need to walk right up to someone and by then you are usually toast. The pathfinder and tech shotguns are actually MUCH better. I would like to see its spread reduced a little, damage at short range and at longer distances increased, and fire rate increased so he can at least have a weapon to use in the field against the pathfinders and soldiers that always annihilate him in 1 vs 1 combat.

The nova colt is basically terrible and makes no sense for his class. Its an incredibly useless and counter-intuitive secondary load out choice.

The brute needs more load out choices and tweaks to his weapons so he can be a good direct combat class. Until then you will just see people complaining about his grenade suicide runs.


Sat Apr 07, 2012 6:40 pm
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antisyzygy


Joined: Thu Dec 22, 2011 4:59 pm
Posts: 31
Post Re: ALL of Brute Weapons In Need of Adjustment?
DibbzTheLoner wrote:

Just CTF pub servers.... I should qualify that the calibre of players on the servers at times often means "not MVP" = "playing badly", regardless of class. With Brute I have to put on my try-hard pants to make that happen, which often backfires when I realise I'm useless against anyone who has an automatic weapon outdoors.

And yeah, I know it's petty to pay attention to the scoreboard, but MVP gets the max +25% XP and me likey more XP.


They need to add more bonuses to things that support roles do. For example taking out shields and tech turrets should give you a minor XP boost. Doing damage in general should give you some XP boost as well, or they need to fix the assist scoring so that you get more of them. I don't know how many times I've brought someone down to just above 1/2 health but then two other people kill him and one of them gets the assist, the other the kill. That's just stupid.


Sat Apr 07, 2012 6:47 pm
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Alpherior
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Joined: Sat Jun 05, 2010 9:01 pm
Posts: 266
Location: Ontario, Canada
Post Re: ALL of Brute Weapons In Need of Adjustment?
antisyzygy wrote:
Quote:

Automatic Shotgun:
Overall the weapon is actually pretty balanced, however if you shoot anything in mid range all you're doing is 10-50 damage per shot, which is completely disregardable. All I would suggest is perhaps less damage fall-off, or slightly more damage per shot.

Nova Colt:
Just got buffed (from 180 damage to 190ish)? Woohoo... Oh, wait, it didn't really help at all. Quick reload, draw and good ammo are great, really, but now that I've used it enough, I realize it's just an impossible weapon. I'm usually very capable of scoring in the top 3 in almost every match I play yet I can't even hit with this? I'm expected to be able to hit moving targets with the perfect center of my reticule with microscopic projectile sizes? Even trying to hit heavy classes with it is a total stress and even when I put all my effort into trying to land as many hits as I can I'm just wasting my ammo. What I suggest is that the projectile size be upped to, maybe double the size of a Chaingun bullet, or, the same size? If that's the only thing that's adjusted I think it could actually start seeming useful. It really hurts when you grind for days and days to find out your 75000 XP was wasted.



I play brute a lot. I enjoy the challenge. He sucks terribly compared to other classes, and basically has to grenade spam his fractals for kills. I also am in the top 5 about 75 percent of the time when I play classes other than the brute, like technician, jugg, raider. I am not trying to brag, I have my absolutely terrible suck days as well.

The brute gets owned in the field by soldiers and pathfinders, and his description is that he is a direct combat class. Sort of like a heavy soldier. Due to his crap spinfusor, crap shotgun, and good grenades he's only really good for getting in your base and holding down some area of it, or suicide grenade runs on some maps.

The autoshotgun is terrible at ranges you engage pretty much anyone in. Even indoors to do some good damage you need to walk right up to someone and by then you are usually toast. The pathfinder and tech shotguns are actually MUCH better. I would like to see its spread reduced a little, damage at short range and at longer distances increased, and fire rate increased so he can at least have a weapon to use in the field against the pathfinders and soldiers that always annihilate him in 1 vs 1 combat.

The nova colt is basically terrible and makes no sense for his class. Its an incredibly useless and counter-intuitive secondary load out choice.

The brute needs more load out choices and tweaks to his weapons so he can be a good direct combat class. Until then you will just see people complaining about his grenade suicide runs.


Thats exactly what I find so strange -- The Brute can only really perform inside when he's intended to be the outdoors fighter.
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Sat Apr 07, 2012 8:36 pm
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
Steam Gamer Name: Dibbz
Post Re: ALL of Brute Weapons In Need of Adjustment?
antisyzygy wrote:
DibbzTheLoner wrote:

Just CTF pub servers.... I should qualify that the calibre of players on the servers at times often means "not MVP" = "playing badly", regardless of class. With Brute I have to put on my try-hard pants to make that happen, which often backfires when I realise I'm useless against anyone who has an automatic weapon outdoors.

And yeah, I know it's petty to pay attention to the scoreboard, but MVP gets the max +25% XP and me likey more XP.


They need to add more bonuses to things that support roles do. For example taking out shields and tech turrets should give you a minor XP boost. Doing damage in general should give you some XP boost as well, or they need to fix the assist scoring so that you get more of them. I don't know how many times I've brought someone down to just above 1/2 health but then two other people kill him and one of them gets the assist, the other the kill. That's just stupid.

^That's not how the XP system works....
Base XP = Length of match
Bonus XP = Win Bonus (25% of Base XP) + Performance Bonus (25% Base XP for 1st, 12.5% for 2nd, 8.33% for third etc.*) + Medals

*Performance Bonus is calculated by " 0.25 / Place " where "Place" = Your number on your team's scoreboard.... the highest scorer on each team is 1, the second highest on each team is 2 etc.

Nothing you do in match adds directly to XP and that's not going to change any time soon.


Although I will say you kind of have the right idea about destroying deployables... need to add the accolades "Deployable Destroyer" worth +50 Credits (for destroying Force Fields, Light Turrets and Drop Jammers) and "Mine Sweeper" worth maybe +25 Credits (for destroying Mines, Prism Mines and Claymores) to at least slightly reward people who clear out the enemy flag stand or disrupt enemy traps.
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Sun Apr 08, 2012 9:02 am
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supern00b
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Joined: Mon Jul 11, 2011 11:24 am
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Post Re: ALL of Brute Weapons In Need of Adjustment?
DibbzTheLoner wrote:
Although I will say you kind of have the right idea about destroying deployables... need to add the accolades "Deployable Destroyer" worth +50 Credits (for destroying Force Fields, Light Turrets and Drop Jammers) and "Mine Sweeper" worth maybe +25 Credits (for destroying Mines, Prism Mines and Claymores) to at least slightly reward people who clear out the enemy flag stand or disrupt enemy traps.


Dear god. No accolades please. Hell i dont even know why repair gets an accolade.
Just give a plain 50 points to destroying a deployable, an accolade for destroying 5 or 10.
Destroying mines should give 20points and a accolade for 10 destroyed.
Edit: Also 10 points for jackal grenades, no accolades for them.
Same to repairing Buildings (accolade at 10. I play tech alot and i hate having the constant accolades spamming my screen whever repairing)
While im at it, give 20 points for vehicle repairs (per 10%) and 25 for human repairs (per 10%) (and make repairs work on humans <-seriously this needs to happen).
I choose to play D and repair because i want to. no need to hand hold me and try make me feel good about holding LMB and strafing.
(ironically what most techs and raiders do when fighting anyways)
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Last edited by supern00b on Sun Apr 08, 2012 12:33 pm, edited 1 time in total.

Sun Apr 08, 2012 9:35 am
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DibbzTheLoner
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Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
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Post Re: ALL of Brute Weapons In Need of Adjustment?
supern00b wrote:
DibbzTheLoner wrote:
Although I will say you kind of have the right idea about destroying deployables... need to add the accolades "Deployable Destroyer" worth +50 Credits (for destroying Force Fields, Light Turrets and Drop Jammers) and "Mine Sweeper" worth maybe +25 Credits (for destroying Mines, Prism Mines and Claymores) to at least slightly reward people who clear out the enemy flag stand or disrupt enemy traps.


Dear god. No accolades please. Hell i dont even know why repair gets an accolade.
Just give a plain 50 points to destroying a deployable, an accolade for destroying 5 or 10.
Destroying mines should give 20points and a accolade for 10 destroyed.
Same to repairing Buildings (accolade at 10. I play tech alot and i hate having the constant accolades spamming my screen whever repairing)
While im at it, give 20 points for vehicle repairs (per 10%) and 25 for human repairs (per 10%) (and make repairs work on humans <-seriously this needs to happen).
I choose to play D and repair because i want to. no need to hand hold me and try make me feel good about holding LMB and strafing.
(ironically what most techs and raiders do when fighting anyways)


I suggested it as an accolade because that's just how the scoring system seems to be designed so far... the only credits you get awarded that aren't via an accolade are credits for damaging players, kills and the small credits awarded to the entire team for each capture or return.
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Sun Apr 08, 2012 9:55 am
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