• Hi-Rez Studios
  •  Language
    • English - United StatesEnglish
  • Games
    • SMITE
      • Home
      • Refer A Friend
      • My referrals
      • Gods
      • Items
      • Player Stats
      • Teams
      • Leaderboard
    • Tribes
      • Home
      • Refer A Friend
      • My Referrals
    • Global Agenda
  • Support
  • Store
FAQ • Login • Register

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


Forum rules


Please click here to view the forum rules

Fractal Grenade Consistency Fix

Moderator: Cyberlink



Post new topic Reply to topic  Page 6 of 6
 [ 57 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Previous topic | Next topic 
 Fractal Grenade Consistency Fix 
Author Message
Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Fractal Grenade Consistency Fix
uncleanon wrote:
I'd like to see the class scrapped altogether because it doesn't have a purpose. I vote no. Fractales are the only reason idiots still play Brute because it's so much fun to suicide bomb spots all game ^_°.

-1 let it die already.
Well that's never going to happen so you're post is pretty much worthless.
_________________
100% inheritance is something the game needs.
Jetpacks need to behave more like jetpacks, at all speeds.


Sun May 06, 2012 5:40 pm
Profile
Trilandian
User avatar


Joined: Mon Mar 19, 2012 2:28 pm
Posts: 485
Post Re: Fractal Grenade Consistency Fix
DibbzTheLoner wrote:
uncleanon wrote:
I'd like to see the class scrapped altogether

But then how would they distribute his equipment?
Give the HSF, Energy Pack and Light Stickies to the JUG? And give the Auto Shotty, Nova Colt and Heavy Shield Pack to the DMB?
Why that would.... actually...... work...... come to think of it.... :?

Stop making me feel sad, I already joined the Sad Brutes Club :cry:

:o Holy s***! You've just singlehandedly fixed the BRT problem!

One thing you didn't mention is the fractals, which would actually work pretty well on either of the other heavies.
_________________
Thump... BOOM
---
My Contributions
Intelligent Turret Placement
Management tools
---
Important Topics
Missing/Broken Features - tinyurl.com/TA-MaBF
Tactics tutorial - tinyurl.com/TA-HRMaTATT
Call down turrets - tinyurl.com/TA-CDT
Varying unlock costs - tinyurl.com/TA-HRWTVUC


Sun May 06, 2012 5:48 pm
Profile
DibbzTheLoner
User avatar


Joined: Mon Mar 05, 2012 8:30 am
Posts: 1616
Location: Australia
Steam Gamer Name: Dibbz
Post Re: Fractal Grenade Consistency Fix
Trilandian wrote:
DibbzTheLoner wrote:
uncleanon wrote:
I'd like to see the class scrapped altogether

But then how would they distribute his equipment?
Give the HSF, Energy Pack and Light Stickies to the JUG? And give the Auto Shotty, Nova Colt and Heavy Shield Pack to the DMB?
Why that would.... actually...... work...... come to think of it.... :?

Stop making me feel sad, I already joined the Sad Brutes Club :cry:

:o Holy s***! You've just singlehandedly fixed the BRT problem!

One thing you didn't mention is the fractals, which would actually work pretty well on either of the other heavies.

Huh, must have had a brain fart while typing. I was meant to give the Fractals to the DMB :?

I know they're green, but mortars already act a bit like fractals indoors and the DMB would probably make better use out of them.


Honestly I'm a little surprised they didn't remove the BRT way back in the Beta Mega Patch when they got rid of the Jumper, Scrambler and Ranger.
_________________
This signature is green. I like the colour green.
Wait, why are you still reading? It should be obvious that this signature is pointless and just here to be green.
Stop reading already! You're procrastinating too much!


Sun May 06, 2012 8:03 pm
Profile
Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Fractal Grenade Consistency Fix
They probably didn't remove the Brute because they were going for 3/3/3.
_________________
100% inheritance is something the game needs.
Jetpacks need to behave more like jetpacks, at all speeds.


Sun May 06, 2012 10:32 pm
Profile
Trilandian
User avatar


Joined: Mon Mar 19, 2012 2:28 pm
Posts: 485
Post Re: Fractal Grenade Consistency Fix
Elysiume wrote:
They probably didn't remove the Brute because they were going for 3/3/3.

That much is obvious (giving Hi-Rez the benefit of the doubt of not being retarded). Still, if they scrap the BRT and divvy up its tuff to the JUG and DMB, they could make a whole new class with a completely different utility (I mean, seriously, what is it that the BRT is supposed to do?).
_________________
Thump... BOOM
---
My Contributions
Intelligent Turret Placement
Management tools
---
Important Topics
Missing/Broken Features - tinyurl.com/TA-MaBF
Tactics tutorial - tinyurl.com/TA-HRMaTATT
Call down turrets - tinyurl.com/TA-CDT
Varying unlock costs - tinyurl.com/TA-HRWTVUC


Mon May 07, 2012 2:39 am
Profile
Elysiume


Joined: Fri Dec 02, 2011 4:33 pm
Posts: 1058
Post Re: Fractal Grenade Consistency Fix
Trilandian wrote:
Elysiume wrote:
They probably didn't remove the Brute because they were going for 3/3/3.
That much is obvious (giving Hi-Rez the benefit of the doubt of not being retarded). Still, if they scrap the BRT and divvy up its tuff to the JUG and DMB, they could make a whole new class with a completely different utility (I mean, seriously, what is it that the BRT is supposed to do?).
He's basically supposed to be a big fat soldier. The problem is that the Juggernaut is basically way better. They don't really need to scrap him and start over, they just need to make him...good.
_________________
100% inheritance is something the game needs.
Jetpacks need to behave more like jetpacks, at all speeds.


Mon May 07, 2012 2:17 pm
Profile
Trilandian
User avatar


Joined: Mon Mar 19, 2012 2:28 pm
Posts: 485
Post Re: Fractal Grenade Consistency Fix
Elysiume wrote:
Trilandian wrote:
Elysiume wrote:
They probably didn't remove the Brute because they were going for 3/3/3.
That much is obvious (giving Hi-Rez the benefit of the doubt of not being retarded). Still, if they scrap the BRT and divvy up its tuff to the JUG and DMB, they could make a whole new class with a completely different utility (I mean, seriously, what is it that the BRT is supposed to do?).
He's basically supposed to be a big fat soldier. The problem is that the Juggernaut is basically way better. They don't really need to scrap him and start over, they just need to make him...good.

Seeing as how I'm not personallt invested, I'm fine with either option.
_________________
Thump... BOOM
---
My Contributions
Intelligent Turret Placement
Management tools
---
Important Topics
Missing/Broken Features - tinyurl.com/TA-MaBF
Tactics tutorial - tinyurl.com/TA-HRMaTATT
Call down turrets - tinyurl.com/TA-CDT
Varying unlock costs - tinyurl.com/TA-HRWTVUC


Mon May 07, 2012 3:37 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 6 of 6
 [ 57 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

All times are UTC - 5 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Phpbb Style Designed and Copyrighted by Vjacheslav Trushkin for Free Forums/DivisionCore.
Terms of Service and Privacy Policy

All content © Hi-Rez Studios.