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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Aug 22, 2012: Tribes Ascend Version 1.0.1082



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 Aug 22, 2012: Tribes Ascend Version 1.0.1082 
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HiRezStew

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Hi-Rez Team Member

Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3144
Steam Gamer Name: HirezStew
Post Aug 22, 2012: Tribes Ascend Version 1.0.1082
Tribes Ascend Version 1082 was released on Wednesday, August 22, 2012. Below are patch notes.

Link: http://www.egmnow.com/tribesascend/trib ... -1-0-1082/

Major Highlights

  • A new gametype, CTF Blitz, has been introduced. In Blitz, the enemy flag base moves location each time your team scores, changing routes and requiring varied tactics to win.CTF Blitz is initially played on Arx Novena, Katabatic and Drydock.
  • New Technician Weapons and Skin have been added (see below).
  • New CTF Maps have been added to the Quick Play Rotation (Dangerous Crossing and Permafrost)
  • Classic Tribes 2 voice packs are now available, using the original Tribes 2 voices:
    5 male voice packs:
    Hero
    Iceman
    Rogue
    Hardcase
    Psycho
    5 female voice packs:
    Heroine
    Professional
    Cadet
    Veteran
    Amazon
    3 BioDerm voice packs
    Warrior
    Monster
    Predator
  • Custom servers can now be configured/purchased in the N. America - Central region, with servers located in Dallas, TX. Note that this region is for Custom Servers only and does not apply to Quick Play matches.
  • Improved language support for German and French.


Weapon/Balance Items

  • Added 3 new items for Technician:
    New Primary: The TC24 can fire four short-range explosive projectiles before having to relod.
    New Belt Item: The Repair Kit will automatically repair any damaged structures or targets around it.
    New Pack: The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It deals less focused damage than the Light Turret, but makes up for it with flexibility.
  • Reduced reload time on Brutes Gladiator by 7%.
  • Increased damage on Pathfinder’s Light Twinfusor by 12%.
  • Increased damage on Soldier’s Twinfusor by 7%.
  • Increased damage on Juggernaut’s Heavy Twinfusor by 10%.
  • Increased projectile size on Sentinel’s Nova Blaster and Nova Blaster MX.
  • More than tripled the activation range of the Rage Perk.
  • Increased mass reduction on the Rage perk to 20%.


Additional Items

  • Animations in the main menu have been shortened, making for faster menu navigation.
  • Various cleanups and fixes to existing maps.
  • Fixed a bug where deployable sensors, such as the Sentinel's Drop Jammer, could permanently affect players.
  • Fixed an issue where a mastered Safe Fall perk was resetting the health regen time even though the player took no falling damage.
  • Fixed an issue where deployables were not deploying properly on certain surfaces, such as the threshold between the ramp and interior of the Sunstar temple.
  • Fixed issues where overlay effects on the Mercenary Sentinel skin could cause a flashing side-effect.
  • Fixed an issue where shotguns would not properly perform a passive reload and therefore could cause odd behavior when the player shot subsequent rounds.
  • Fixed a bug in which the “Screen Crack” setting would not store properly server-side.
  • Fixed a bug in which featured news ticker items would show under the “Watch Now” menu.
  • A new settings option has been added to enable Alienware FX. For Alienware machines, colors will change on the hardware based on your health status. Be sure you have the latest Alienware drivers.
  • Non-Steam users may add the option “-steam” under “Optional game command line parameters” in order to access Steam-related features, such as use of the Steam wallet (note: You must be logged into Steam prior to launching the game for this feature to work).
  • Fixed a bug with health multipliers on custom servers.
  • Implemented several cleanups and fixes to the clan tag functionality.


Wed Aug 22, 2012 6:55 am
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DarthGamer


Joined: Fri Nov 04, 2011 7:09 pm
Posts: 133
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
What? No video?
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http://www.twitch.tv/shadoom78


Wed Aug 22, 2012 6:59 am
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GenjuroUser


Joined: Mon Jul 23, 2012 10:07 pm
Posts: 136
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
By 'preliminary patch' do you mean there's another patch that's waiting to be completed, which contains all the important but not yet finished balance updates?


Wed Aug 22, 2012 7:10 am
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Lamikaze
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Joined: Thu Mar 01, 2012 5:55 am
Posts: 442
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
Seems good to me. Can't wait to test Blitz !
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Wed Aug 22, 2012 7:10 am
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Nakler


Joined: Sun Jul 03, 2011 4:44 am
Posts: 7
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
This patch is interesting, but I'm waiting for new vehicles ...
besides gravity cicle is a little too weak :roll:


Wed Aug 22, 2012 7:11 am
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miroku2192


Joined: Tue Apr 07, 2009 7:55 pm
Posts: 189
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
So I downloaded the patch, and it verified the patch, and I'm still getting the "Game is Down" notification? Really want to test out the new voice packs and skins, as well as new weapons.


Wed Aug 22, 2012 7:23 am
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fac3nade


Joined: Tue Dec 06, 2011 3:15 am
Posts: 1145
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
you guys are early today... did someone spike the office coffee grounds with crystal meth?
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Wed Aug 22, 2012 7:43 am
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Bragdras
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Joined: Sun Jun 19, 2011 10:04 am
Posts: 150
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
Odd how there's no video and the update was rolled out so quickly after the preliminary patch notes, has it been released too early, for some reasons?
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FIX the FRIKKIN' 3rd Person Camera:
viewtopic.php?f=314&t=72543

COME ON NOW! This isn't beta anymore.


Wed Aug 22, 2012 7:48 am
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TheShrike
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Joined: Fri Mar 30, 2012 4:57 pm
Posts: 1310
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
I really hope they are planning for another patch quickly.

Don't get me wrong I love the tech and the new weapons etc and can't wait to try them out but we need more fixes!

I want to see the nitro nerf fly out of the window with same speed as most soldiers can cap atm. Don't know about the rage buff. On the other hand it will make phase snipers bascily get laser assault rifles and on the other hand it gives more adge to the chasers who happend to use rage.

Don't really knoe about that as I don't play chaser that much. Normally tech, brute and inf.

But so many fixes are missing that really are needed, so I am hoping for a fast patch to fix the game after this. ^^
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Wed Aug 22, 2012 8:02 am
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ShawnJ2


Joined: Sat Aug 11, 2012 5:07 pm
Posts: 26
Post Re: Aug 22, 2012: Tribes Ascend Version 1.0.1082
i just woke up and there's a patch O.o

that's cool. i'll jump in later on.


Wed Aug 22, 2012 8:12 am
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