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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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May 29, 2012: Tribes Ascend Version 1.0.981.0



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 May 29, 2012: Tribes Ascend Version 1.0.981.0 
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Gricavian wrote:
TheGanja wrote:
Cyanistic wrote:
They're too embarrassed to say what bug they left in the game for more then a month without patching it. Hell, I would be too. (And it was a freakin' HUGE gamebreaking slip-up.)

Not trying to insult or disrespect Hirez but, it seems a lot like that.


You are insulting and disrespecting HiRez. The bug was only known for less than a week. Don't sit there and act like this issue has been rampant for a month.

You act like HiRez is incompetent and incapable of fixing the game, when in reality it just became public a few days ago.


Less than a week? Really?

http://www.youtube.com/watch?v=f-QSVcoU ... ure=relmfu

I believe this was posted on the 5th. It's been around a lot longer than a week there buddy.
I can also name 7 glitches in the game that screw with gameplay right off the bat that's still in the game.
(They've been around from either 3 months to 2 weeks)


Thu May 31, 2012 10:44 pm
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raqyee
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Joined: Fri Mar 30, 2012 5:52 am
Posts: 1914
Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Cyanistic wrote:
I can also name 7 glitches in the game that screw with gameplay right off the bat that's still in the game.
(They've been around from either 3 months to 2 weeks)

I guess it's just a matter of time until they became known to everyone. I'm looking forward to another banning fest.
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Fri Jun 01, 2012 7:04 am
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
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Steam Gamer Name: Cyanistic
Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
raqyee wrote:
Cyanistic wrote:
I can also name 7 glitches in the game that screw with gameplay right off the bat that's still in the game.
(They've been around from either 3 months to 2 weeks)

I guess it's just a matter of time until they became known to everyone. I'm looking forward to another banning fest.

I look forward to the people complaining they shouldn't be banned for purposefully exploiting a glitch in a game because those always make so much sense.


Fri Jun 01, 2012 7:17 am
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Alpherior
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
I find it funny how I've never seen anyone else mention the Operator medal glitch.

I don't know if it's fixed now, but it used to be that grenade kills would actually increment this badge, when it's supposed to increment on kills using a vehicle... I guess a grenade is a vehicle or something?
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Fri Jun 01, 2012 4:07 pm
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raqyee
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Alpherior wrote:
I don't know if it's fixed now, but it used to be that grenade kills would actually increment this badge, when it's supposed to increment on kills using a vehicle... I guess a grenade is a vehicle or something?

Having Beowulfs as belt items, decent idea actually.
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Fri Jun 01, 2012 5:19 pm
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FaCE
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Game has been balanced so that I always win in pubs. VGRT.
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Sat Jun 02, 2012 12:02 am
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Nanu
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Lonecrow wrote:
Yeah I'm level 17 or something. I see aimbots pretty much every other day. Mainly in CTF. Rarely in Conquer.

Yes it is possible occasionally to get some direct hits and not miss with a full mag of auto rounds. I've done it myself, but when it happens 2-3 times in a row when I track the player down and watch them to see if they can repeat that accuracy and they do, then I know. Even the best players miss a certain percentage of the time.


occasionally is a matter of opinion and defends on the input of coffe.
there is nothing wrong with hitrates of 80-90% as doombringer nonstopshooting on publics,
150 is slow and anyone who is not a brute backfront with fullhealth/energy(shield) gets warnend and if needed kicked on privats.
if your serverlocation is crowded that much, try to escape to privats or if possible change your serverlocation. at least AMST is rarrely visited by hackers, they exist, they get highlvl 25+ (ergo some dont get banned).
still almost every aimbotcall below lvl6 is skillbased;
sidenote: what is wrong with voteing a player for twinking, highlvls trashing newbies is as much a curse or even more then occasional aimbots.

/topic: thx for fix, many more to go, or just switch engine entirely :geek:


Sat Jun 02, 2012 9:59 am
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Baneat


Joined: Sun Feb 05, 2012 7:50 pm
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Nanu wrote:
occasionally is a matter of opinion and defends on the input of coffe.
there is nothing wrong with hitrates of 80-90% as doombringer nonstopshooting on publics,
150 is slow and anyone who is not a brute backfront with fullhealth/energy(shield) gets warnend and if needed kicked on privats.
if your serverlocation is crowded that much, try to escape to privats or if possible change your serverlocation. at least AMST is rarrely visited by hackers, they exist, they get highlvl 25+ (ergo some dont get banned).
still almost every aimbotcall below lvl6 is skillbased;
sidenote: what is wrong with voteing a player for twinking, highlvls trashing newbies is as much a curse or even more then occasional aimbots.

/topic: thx for fix, many more to go, or just switch engine entirely :geek:


What.


Sun Jun 03, 2012 2:06 am
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shmeetzTA
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Joined: Sat Feb 18, 2012 7:29 am
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
Baneat wrote:
Nanu wrote:
occasionally is a matter of opinion and defends on the input of coffe.
there is nothing wrong with hitrates of 80-90% as doombringer nonstopshooting on publics,
150 is slow and anyone who is not a brute backfront with fullhealth/energy(shield) gets warnend and if needed kicked on privats.
if your serverlocation is crowded that much, try to escape to privats or if possible change your serverlocation. at least AMST is rarrely visited by hackers, they exist, they get highlvl 25+ (ergo some dont get banned).
still almost every aimbotcall below lvl6 is skillbased;
sidenote: what is wrong with voteing a player for twinking, highlvls trashing newbies is as much a curse or even more then occasional aimbots.

/topic: thx for fix, many more to go, or just switch engine entirely :geek:


What.


lol... Yeah. uhhh... what? Not sure what thats all about.
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Sun Jun 03, 2012 8:09 am
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shmeetzTA
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Post Re: May 29, 2012: Tribes Ascend Version 1.0.981.0
FireSlade wrote:
Problem with aimbots with projectiles is that once the round leaves the gun its no longer tracking you; hence why you see everyone spaming autos and sniper rifles. unfortuantly until they develop a anticheat that can look at every single program running there will always be hackers. and even then who knows how long it will take for someone to break that. the other problem is hirez finds and protects against a hack and a week later someone has a new undetectable hack out. I'd like to see a fix to autos being so accurate and having one of the highest dps but if i get my wish what next? they all goto snipers weapons? then what nerf them to the point of the sent. being useless on the field (though it almost feels that way for me with my res.). it sucks i know but it seems the only way to avoid hackers is to avoid gaming, either that or rent a server and ban anyone you think is hacking.



Or they could open a line of communication with the users and let us work side by side with them in a joint effort to really do something that will put a serious dent in the sub-based hack world. After all, there's more normal gamers out there than hack users. And it's not like there's hundreds of websites that offer these subs. There's only a very small handful. Less than 10.

The thing i think most honest gamers seem to overlook though, is that while the numbers of ppl who use hacks is small in comparison to the rest, they ARE ppl who are willing to pay $$$ beyond the amounts that the devs/publishers could get from honest users through the sale of virtual goods. From a business pov, it would be almost a crime NOT to cater to their wants. It's all about the bottom line thses days, unfortunately.

Of course the only way to pull that off is with silence. :|
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Sun Jun 03, 2012 8:44 am
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