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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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May 22, 2012: Tribes Ascend Version 1.0.980.1



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 May 22, 2012: Tribes Ascend Version 1.0.980.1 
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HiRezStew

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3143
Steam Gamer Name: HirezStew
Post May 22, 2012: Tribes Ascend Version 1.0.980.1
Tribes Ascend Version 1.0.980.1 is planned for deployment on Tuesday, May 22. Expect several hours of downtime tomorrow while the patch is deployed.



Major Highlights

  • Three new weapons have been added to the Brute class. Watch the Staying Alive Update video for additional information.
  • A “Watch Now” option has been added to the main menu. From this menu, you can view Featured Live Streams of Tribes from TwitchTV, as well as watch Featured YouTube Videos from Hi-Rez and the Community.
  • Players that have an active booster will be awarded 1,200 XP daily (at approximately 10:00 GMT). This is on top of your booster’s regular rewards.

NOTE: Upon installation of this patch, a small pre-requisite program will be run by the Tribes Launcher. This is an update to the game’s embedded browser in order to enable the “Watch Now” functionality.


Weapon/Balance Items

  • Added 3 new weapons for the Brute class:
    • The Gladiator fires a charged round that sticks to walls and releases multiple shockwaves. Detonates instantly in a focused blast if it hits an enemy.
    • The Plasma Cannon is the big brother to the Plasma Gun, firing balls of energy that explode on contact.
    • The Survival Pack increases maximum energy pool by 15, and can be modified for extra health and run speed, and energy regeneration.
  • The Rage Perk now grants 35% mass reduction against knockback while the player is enraged. (More powerful disk jumping).
  • Increased the distance from the flag the Rage Perk will activate by 33%.
  • Added an invulnerability timer to vehicle spawns, 2.25s from the time the vehicle spawns in.
  • Reduced collision size on Raider’s Plasma Gun projectile by roughly 12%.
  • Reduced damage on Infiltrator’s Jackal by roughly 4%.
  • Increased damage on Soldier’s Proximity Grenade by roughly 3%.

Additional Items

  • Fixed an issue in which some accolades were not showing up on the Profile screen.
  • Fixed an issue in which a deploying mine could be detonated obsolete by their owner.
  • Fixed an issue in which players could lose weapons when placing a deployable in certain high-lag situations.
  • Fixed an issue in which players in a passenger seat could be teleported into a vehicle they spawned, breaking several gameplay mechanics.
  • Fixed a bug in Team Deathmatch in which you could spawn on a “third” team.
  • Fixed an issue where players with the Pilot perk equipped could change teams instantly while they were in a vehicle.
  • Fixed an issue in which the game console could open while you were in the in-game web-browser.
  • Fixed an issue where swapping the Saber Launcher to a Repair Tool was still trying to target other players.
  • Players can only suicide once every five seconds.
  • Fixed an issue where deploying mines and then walking over them was causing them to explode.
  • Fixed an issue where the flag could sometimes “hop” as it came to a stop when thrown on a hill.
  • Fixed an issue where sticky projectiles could stick and explode targets differently between server and client.


Mon May 21, 2012 8:39 pm
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Chapmaniac


Joined: Mon Dec 26, 2011 10:39 pm
Posts: 5
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
I do approve.


Mon May 21, 2012 8:46 pm
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Jeradox


Joined: Sat Dec 10, 2011 10:52 pm
Posts: 1455
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
HiRezStew wrote:
Fixed an issue in which the game console could open while you were in the in-game web-browser.


There's an in game web-browser?


Mon May 21, 2012 8:51 pm
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faeryl
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Joined: Sun Feb 12, 2012 2:52 pm
Posts: 176
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
Jeradox wrote:
HiRezStew wrote:
Fixed an issue in which the game console could open while you were in the in-game web-browser.


There's an in game web-browser?

yes, to purchase gold.
it will also be used to watch videos / streams.
_________________
HiRezAPC wrote:
<3
LagoonSeven wrote:
making your math completely bogus and faeryl correct.

Last edited by faeryl on Mon May 21, 2012 9:05 pm, edited 1 time in total.

Mon May 21, 2012 9:03 pm
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MadHat


Joined: Sat Aug 28, 2010 7:06 pm
Posts: 1366
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
Jeradox wrote:
HiRezStew wrote:
Fixed an issue in which the game console could open while you were in the in-game web-browser.


There's an in game web-browser?

Was not used for much, buying Gold and at one point Profiles redirected to it, but the functionality was there.


Mon May 21, 2012 9:03 pm
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-Dark-Angel-
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Joined: Thu Nov 24, 2011 11:18 pm
Posts: 172
Location: In Your Base..
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
I dont see the Brute weapons being that useful but still neat and dont seem overpowered for once on a newly introduced weapon. I like that the Jackal got a slight nerf. I hate that as a soldier with full health and armor i can still get 1 shot midaired by the d*** thing.

also. The server option for spawning as a light, medium or heavy class with full loadouts.. why does this even exist? can we get a naked spawn with the three classes? then we could actually use naked spawn in tournament play.
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Mon May 21, 2012 9:18 pm
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
HiRezStew wrote:
[*] The Rage Perk now grants 35% mass reduction against knockback while the player is enraged. (More powerful disk jumping).
[*] Increased the distance from the flag the Rage Perk will activate by 33%.
[*] Added an invulnerability timer to vehicle spawns, 2.25s from the time the vehicle spawns in.
[*] Reduced collision size on Raider’s Plasma Gun projectile by roughly 12%.
[*] Reduced damage on Infiltrator’s Jackal by roughly 4%.
[*] Increased damage on Soldier’s Proximity Grenade by roughly 3%.[/list]

I'm okay with all of this except the Jackal bit.
I'm not sure how 4% is going to change things when they should have fixed the fire rate to be slower making excel better as a trap weapon rather then being better then the spinfusor due to being broken.

protip it's still broken.

HiRezStew wrote:
  • Fixed an issue in which some accolades were not showing up on the Profile screen.
  • Fixed an issue in which a deploying mine could be detonated obsolete by their owner.
  • Fixed an issue in which players could lose weapons when placing a deployable in certain high-lag situations.
  • Fixed an issue in which players in a passenger seat could be teleported into a vehicle they spawned, breaking several gameplay mechanics.
  • Fixed a bug in Team Deathmatch in which you could spawn on a “third” team.
  • Fixed an issue where players with the Pilot perk equipped could change teams instantly while they were in a vehicle.
  • Fixed an issue in which the game console could open while you were in the in-game web-browser.
  • Fixed an issue where swapping the Saber Launcher to a Repair Tool was still trying to target other players.
Goodie! :O

HiRezStew wrote:
  • Players can only suicide once every five seconds.

;_; does that mean mass suicides no longer happen during warmup? THE HELL AM I SUPPOSED TO DO DURING WARM UP NOW.

HiRezStew wrote:
  • Fixed an issue where deploying mines and then walking over them was causing them to explode.
  • Fixed an issue where the flag could sometimes “hop” as it came to a stop when thrown on a hill.
  • Fixed an issue where sticky projectiles could stick and explode targets differently between server and client.
Goodie.


Mon May 21, 2012 9:19 pm
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-Dark-Angel-
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Joined: Thu Nov 24, 2011 11:18 pm
Posts: 172
Location: In Your Base..
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
we used to switch weapons rapidly during Tribes 1 warmup.
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Mon May 21, 2012 9:22 pm
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faeryl
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Joined: Sun Feb 12, 2012 2:52 pm
Posts: 176
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
Cyanistic wrote:
I'm okay with all of this except the Jackal bit.
I'm not sure how 4% is going to change things when they should have fixed the fire rate to be slower making excel better as a trap weapon rather then being better then the spinfusor due to being broken.

protip it's still broken.

protip : the jackal does not excel as a trap weapon.
_________________
HiRezAPC wrote:
<3
LagoonSeven wrote:
making your math completely bogus and faeryl correct.


Mon May 21, 2012 9:23 pm
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: May 22, 2012: Tribes Ascend Version 1.0.980.1
faeryl wrote:
Cyanistic wrote:
I'm okay with all of this except the Jackal bit.
I'm not sure how 4% is going to change things when they should have fixed the fire rate to be slower making excel better as a trap weapon rather then being better then the spinfusor due to being broken.

protip it's still broken.

protip : the jackal does not excel as a trap weapon.

It does when I use it.


Mon May 21, 2012 9:24 pm
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