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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Apr 27, 2012: Tribes Ascend Version 1.0.942.1



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 Apr 27, 2012: Tribes Ascend Version 1.0.942.1 
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TimeWalker
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Joined: Wed Jul 13, 2011 1:20 pm
Posts: 19
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
I never really have seen someone use the Plasma Gun in a pub match. But I did hear a lot of how it was quite ridiculous. So I really welcome this patch.


Fri Apr 27, 2012 3:50 pm
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Cyberlink
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Joined: Thu Feb 10, 2011 5:27 pm
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Location: Dallas, TX USA
Steam Gamer Name: Cyberlink119
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Glad to see people approve the change. ;)
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Fri Apr 27, 2012 3:58 pm
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Cyberlink wrote:
Glad to see people approve the change. ;)

Translation: I'm glad to see you all aren't bi'tching for a change.


Fri Apr 27, 2012 4:14 pm
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Skoffin
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Joined: Wed Feb 15, 2012 10:54 pm
Posts: 445
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
IMO the hitbox is still a a little bit too large. I just tested on target practice and I think a 50-60% hitbox reduction instead of the 40% would make it perfect on targets in motion.

tenub wrote:
miqueloz wrote:
Plasma is still broken. Needs a RoF/damage nerf.


No. Add a 25-40% projectile speed reduction and make the plasma disappear after some distance along the lines of 1/3 or 1/2 the distance between crossfire flag stands (since it's like almost the whole distance now).



The spinfusor nearly makes it the whole way across on Crossfire but not quite. The Plasma projectile already disappears a lot sooner than the sf round does. In fact, it currently DOES ONLY GO ACROSS 1/2-1/3RD OF CROSSFIRE.

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"Juggernauts excel at long range bombardment...and devastate with their mortars"? Funny, last I checked nearly every weapon in the game out ranges the mortar. Increase the muzzle velocity on mortars already. Pretty please?


Fri Apr 27, 2012 4:20 pm
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Tamburlaine
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Joined: Sun Dec 04, 2011 2:13 am
Posts: 1859
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Skoffin wrote:
IMO the hitbox is still a a little bit too large. I just tested on target practice and I think a 50-60% hitbox reduction instead of the 40% would make it perfect on targets in motion.

tenub wrote:
miqueloz wrote:
Plasma is still broken. Needs a RoF/damage nerf.


No. Add a 25-40% projectile speed reduction and make the plasma disappear after some distance along the lines of 1/3 or 1/2 the distance between crossfire flag stands (since it's like almost the whole distance now).



The spinfusor nearly makes it the whole way across on Crossfire but not quite. The Plasma projectile already disappears a lot sooner than the sf round does. In fact, it currently DOES ONLY GO ACROSS 1/2-1/3RD OF CROSSFIRE.


Hilarious s***: HoFing on Drydock, watching someone try to spam my stand from the centre hill with a plasma gun. The rounds disappear, like, ten metres in front of me.
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Fri Apr 27, 2012 4:42 pm
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tenub


Joined: Sun Nov 07, 2010 1:27 pm
Posts: 683
Location: Atlanta, GA
Steam Gamer Name: 10ub
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
k so change it to 1/3rd the distance or something close to t1

i mainly cap and never paid attention to the exact falloff range
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Fri Apr 27, 2012 6:58 pm
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CrushaK
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Joined: Sat Dec 10, 2011 2:52 pm
Posts: 375
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Custom Servers still without stats, badges and FWotD? They are becoming ghost towns already.


Fri Apr 27, 2012 7:17 pm
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Cyanistic


Joined: Sat Feb 18, 2012 2:16 pm
Posts: 3783
Steam Gamer Name: Cyanistic
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
CrushaK wrote:
Custom Servers still without stats, badges and FWotD? They are becoming ghost towns already.


Fri Apr 27, 2012 7:37 pm
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AquaSnake


Joined: Mon Oct 10, 2011 7:43 pm
Posts: 6
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
Before people ask for further nerfs, be sure to compare it's effectiveness to the Raiders other weapons, and what it can't do that the other weapons can.

Just because you still can get kills after the patch, doesn't prove much. You may very well be just as effective when using the Arx Buster.


Fri Apr 27, 2012 10:05 pm
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Siberh


Joined: Sun Apr 01, 2012 5:46 pm
Posts: 44
Post Re: Apr 27, 2012: Tribes Ascend Version 1.0.942.1
The launchers not updating the game, and I'm not sure what to do...
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Fri Apr 27, 2012 11:47 pm
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