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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Apr 24, 2012: Tribes Ascend Version 1.0.941.0



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 Apr 24, 2012: Tribes Ascend Version 1.0.941.0 
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poiumty


Joined: Mon Dec 19, 2011 8:07 pm
Posts: 221
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
And this is the reason why free to play can get a bit silly sometimes. You'll always have idiots complaining about anything and everything. There's a petition on the other forum to nerf the weapons based on what they saw in the video. Based. On what they saw. In the video.

My advice to hi-rez is to take the vocal minority's complains with a giant grain of salt. And don't get discouraged, you're doing a decent job.


Tue Apr 24, 2012 8:11 am
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Garatron


Joined: Mon Oct 10, 2011 1:10 am
Posts: 181
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Well i got to give hi rez credit. For I while I thought they were the huge dumbasses till I got to thinking, and I predicted this. Create a problem, bad matchmaking, bad class balance, etc.
Reaction, everyone and there grandma got some issue with something that breaks an otherwise great game. Solution, for $ you can remove all that stuff you dont want and create your own "balanced" game. Heck some people are going to be regular server renters just for the power trip alone. Genius! I hope it works well for hi rez and the renters, so there will be more choices for all.

I dont care for this update in general when the need to fix what they have instead of add more.
seems like they want to make as much money as fast as they can without concern for the future.
Like they are afraid of it dying out before they can make some good money. This game is past the
event horizon. One good way to keep the game fresh is maps. People are playing points in space, and not people cause they know where the flow goes. Spam point A get blind kills all day. More maps, and need to move them in and out of rotation. This ill extend the life greatly and make it harder to key in on the maps weak points. The few maps now feels like rinse and repeat add infinity.

Anyhows, hope things improve, its a great game, but its heartbreaking to see the hallmarks of a played out situation so soon. Its not there quite yet, but there are a number of people who easily break the game single handed. Admitted its skill/practice, but people whatch what the top scorers do, they follow, then game done. Its what happened to T1.


Tue Apr 24, 2012 8:16 am
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FelixTG
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Joined: Mon Mar 01, 2010 1:11 am
Posts: 2245
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
I'll be d***, they didn't forget about vehicles. You guys just failed to fix the bugs that mattered with them.
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Tue Apr 24, 2012 9:35 am
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placemaker


Joined: Thu Apr 12, 2012 11:45 am
Posts: 2
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
again.. update.. again kids will ask parents for $$.
thanks Hi REz, again u gave new weapons for 100k exp.. or ofc $$$
maybe u should start 'fixing' things, not just add new s****..
u added new weapons for raider..great, how about making old ones possible to kill some1..u r saying "freedom of movement'..right now rdr can suck outside so he needs to stay in room and use his.. weapons.

great commercy anyway,seems I will stay with 1 hit pathfinder
gl, I hope d3 will not kill your community

[Unreal Tournament fan]


Tue Apr 24, 2012 9:54 am
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NiXXeD
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Joined: Tue Oct 11, 2011 12:02 am
Posts: 657
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Wait wait wait... where is the fix for generator TKs and vote kicking rarely succeeding? That thread was closed with a note saying it would be in the next patch. More weeks+ of GeneralPatton/IronSolari/PrincessPigtail/GeneralPayton/etc spending hours on end TKing the gen is not going to be fun! I know you normally say no name callouts, but this is obviously somebody's fake account(s) anyway, and everyone knows the names.


Tue Apr 24, 2012 10:12 am
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GreekRage
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Joined: Mon Dec 05, 2011 1:51 pm
Posts: 1129
Location: Sparta-Greece
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Aranha wrote:
GreekRage wrote:
What scares me is the type mirv grenade....

If that thing explodes midair its O.P and will be exploited to hell especially on game modes like arena where the map is small and not much room to hide and duck...
They better have a mini timer or at least explode ON contact..
Also i hate the fact that they added yet another rapid fire weapon...

Or this.. "Increased Technician’s Sparrow Pistol clip size by 2, adjusted starting ammo to 144. "
Like it needed more ammo...with people owning with it as it is...

I dont get way hirez buffs up secondary weapons to the point where players are using them as primary...
I recently saw a lot of players owning in game modes like TDM and arena with pistols ffs..(like the sentinal's laser pistol...being allways on the top of the score board with over 30 kills in TDM & C&H shooting from a mile away )...

and wheres my juggy skins ??????


They already stated that secondaries are not sidearms.

And you have no clue what you are talking about..


And your reply has any value at all ??...

Maybe actually playing the game a hell of a lot says that i do and you dont....
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Tue Apr 24, 2012 10:24 am
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Suited
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Joined: Sun Nov 13, 2011 2:58 pm
Posts: 201
Location: Drydock
Steam Gamer Name: Suits
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Plasma gun is kind of awesome
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Tue Apr 24, 2012 10:35 am
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Fenriir


Joined: Thu Mar 22, 2012 1:42 pm
Posts: 163
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
GreekRage wrote:
Aranha wrote:
GreekRage wrote:
What scares me is the type mirv grenade....

If that thing explodes midair its O.P and will be exploited to hell especially on game modes like arena where the map is small and not much room to hide and duck...
They better have a mini timer or at least explode ON contact..
Also i hate the fact that they added yet another rapid fire weapon...

Or this.. "Increased Technician’s Sparrow Pistol clip size by 2, adjusted starting ammo to 144. "
Like it needed more ammo...with people owning with it as it is...

I dont get way hirez buffs up secondary weapons to the point where players are using them as primary...
I recently saw a lot of players owning in game modes like TDM and arena with pistols ffs..(like the sentinal's laser pistol...being allways on the top of the score board with over 30 kills in TDM & C&H shooting from a mile away )...

and wheres my juggy skins ??????


They already stated that secondaries are not sidearms.

And you have no clue what you are talking about..


And your reply has any value at all ??...

Maybe actually playing the game a hell of a lot says that i do and you dont....


>Implying yours has any value at all
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Tue Apr 24, 2012 11:00 am
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Gorthaur


Joined: Sat Aug 06, 2011 6:54 pm
Posts: 295
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
I want grenade launcher as primary and plasma gun as secondary for fighting indoors.

Having the plasma gun as primary and another SMG as secondary just makes it another soldier with a shield pack wahhhhhhhhhhh


Tue Apr 24, 2012 11:54 am
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BurntToShreds


Joined: Wed Jan 04, 2012 4:12 am
Posts: 100
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Of all of the player feedback about the Brute, you decide to give a buff to Sticky Grenades, out of everything else that needs improvement? Why don't you just get rid of the Brute altogether, since you treat him like a redheaded stepchild.


Tue Apr 24, 2012 12:24 pm
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