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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Apr 24, 2012: Tribes Ascend Version 1.0.941.0



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 Apr 24, 2012: Tribes Ascend Version 1.0.941.0 
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mipegg


Joined: Wed Jan 11, 2012 2:59 pm
Posts: 442
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
OuchMyBoobies wrote:
mipegg wrote:
You've f*** buffed tac/orbital strikes? Dear lord do you not listen to your customers, how often have we said we want them entirely removed!

sorry, where was that mentioned? i did not see that anywhere in the notes...


'Callins will nolonger be reset whilst moving about too much' Its a buff

jarfreak wrote:
nice update, alotta bug fixes. Nice to see a game coming just outa beta and getting an update 2 weeks later. This is very promising.

p.s. this is one of the greatest games around especialy if u look at bug fixing etc. Though theres always spoiled brats complaining about a few things that THEY want changed. Plz stop gaming ull ever find a perfect game. If u decide to not quit stay here and stop complaining cause this one is as close to perfect as u will find anywhere.

Keep up the good work :D

Greetz

J4RN0



Actually most of us complain becasue most of these bugs are something that should have been fixed during the long 'beta ttesting' process the game went through, rather than them workin on more weapons to money grab and they seem to compeltely not listen to any of the things the community want whilst being praised from all angles for being a great dev who listens loads :?


Tue Apr 24, 2012 6:12 am
Profile
Vicomagi


Joined: Wed Feb 29, 2012 1:39 pm
Posts: 5
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Nice patch. Look forward to trying.

Just a suggestion though, can the next class update come with another? I realise that there is probably some money incentive or something for HiRez and I totally support that. But I was enjoying Infiltrator a lot when the patch came and suddenly for a week there were 8 infiltrators per team and honestly there still are too many. I get that eventually after all the classes have had all their weapons introduced things will be in a "balanced state" but it's a bit annoying till we get there.

Just implementing one class at a time does suck the fun out if it. Ironically I've been enjoying a raider a lot recently and now I don't especially want loads of raiders per game.

If you introduce two classes at once, like one opposite sides of the spectrum (Tech and Brute or something) then at least the "wow new stuff" will be split down the middle and games might be a bit more normal and fun.


Tue Apr 24, 2012 6:20 am
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Doirtlee


Joined: Mon Jan 30, 2012 1:44 pm
Posts: 1
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Love the changes, and I'm happy with the orbital stikes it's a good mechanic. Thanks for all your hard work.


Tue Apr 24, 2012 6:32 am
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An1lusion


Joined: Wed Feb 02, 2011 11:04 am
Posts: 1
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
How long are the servers usually down?


Tue Apr 24, 2012 6:33 am
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metaloph1l


Joined: Thu Mar 22, 2012 2:05 pm
Posts: 20
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
My biggest concern about this patch is class balance. When you have a look at the raider class now, compared to the soldier class, it seems that there is not much reason left to play soldier, because the raiders guns and shield packs are simply better.

If this trend continues, that instead of balancing existing issues (and there are a lot), new broken features are added, fans and players will eventually get pissed and that could spell doom for the game. I would have rather payed 30 to 60 euro for this game with more or less content and balancing patches, but when I look at the pricing scheme the idea of Hi-Rez seems to surface, that more than 100€-200€ or hardcore grinding are needed to get anywhere in this game. Don't get me wrong, I like this game and enjoy playing it, but I think that this approach of releasing and pricing content will eventually lead to its downfall, because most new players will simply be not willing to spend so much money or time on a title they just got into.

Last edited by metaloph1l on Tue Apr 24, 2012 1:20 pm, edited 1 time in total.

Tue Apr 24, 2012 6:35 am
Profile
Apart
User avatar


Joined: Sun Mar 25, 2012 5:17 pm
Posts: 43
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
An1lusion wrote:
How long are the servers usually down?

4+ hours.
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My youtube channel


Tue Apr 24, 2012 6:36 am
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Mezim08


Joined: Thu Feb 16, 2012 4:31 am
Posts: 1
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Give a new weapon for Brute! 1 first gun its so little


Tue Apr 24, 2012 6:40 am
Profile
guran33


Joined: Fri Feb 10, 2012 6:36 pm
Posts: 118
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
jarfreak wrote:
nice update, alotta bug fixes. Nice to see a game coming just outa beta and getting an update 2 weeks later. This is very promising.

p.s. this is one of the greatest games around especialy if u look at bug fixing etc. Though theres always spoiled brats complaining about a few things that THEY want changed. Plz stop gaming ull ever find a perfect game. If u decide to not quit stay here and stop complaining cause this one is as close to perfect as u will find anywhere.

Keep up the good work :D

Greetz

J4RN0


Yeah of course.. A player that have played for almost a whole week knows that the development of this game is the s***!

The strikes did not need a buff.


Tue Apr 24, 2012 7:06 am
Profile
Kittybeard


Joined: Thu Apr 12, 2012 8:04 pm
Posts: 12
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
Hmm no mention of fixing the crosshairs :cry: I just want to see what I am shooting at!

I am sure the new stuff is awesome, but it makes it so hard to be optimistic when all you want is such a tiny easy feature and yet it never comes...


Tue Apr 24, 2012 7:26 am
Profile
JARR


Joined: Tue Apr 17, 2012 2:35 am
Posts: 8
Post Re: Apr 24, 2012: Tribes Ascend Version 1.0.941.0
any idea when the servers will be back up? any indication will do


Tue Apr 24, 2012 7:45 am
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