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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 29, 2012: Tribes Open Beta Version 0.1.866



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 Mar 29, 2012: Tribes Open Beta Version 0.1.866 
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ManandMachine
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Joined: Thu Feb 23, 2012 6:56 pm
Posts: 633
Location: In a van down by the river.
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
Good stuff. Really cool how much work you guys are putting into the game. It's almost like Blizzard and the Diablo series!
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Thu Mar 29, 2012 11:15 am
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Newmz
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Joined: Sun Apr 10, 2011 2:44 pm
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Steam Gamer Name: newmz.tw
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
little disappointed that the SF speeds don't match soldier pre-patch, but consistency is good. all together, solid patch.
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Thu Mar 29, 2012 11:28 am
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Shed


Joined: Thu Nov 10, 2011 8:37 pm
Posts: 14
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
AWWW I GOT SUCKERED!

I just read the patch notes and I too am disappointed in the Jackal nerf. After watching that video someone made showing the air dets I immediately bought it.

I play mostly TDM and quite sick of the wait till they land and strike game so I bought the INF weapons and played the whole day yesterday trying to master that air det. It might have been powerful but it was far from easy to line up a shot on someone in the air...
The amount of dmg it does now in the air makes me just want to use the daggers full time now.

Whatever nerf it to appease the whiners but d*** I wish I had my gold back now (and yes I know that will never happen).

No more money going into HiRez pockets from this sucker. Go ahead and respond and say I'm wrong but I'm not checking back on this thread and thats my opinion.

/bitter
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Thu Mar 29, 2012 12:52 pm
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Spiritus
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Joined: Fri Dec 23, 2011 5:17 am
Posts: 190
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
How is that not your fault? Are you new or something? It doesn't seem like it. Did you really buy a weapon in beta and assume that it would stay the same without balance changes?

Besides, chances are all the gold will be refunded within the month. Maybe you should listen to that HiRez signature: Relax.
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Thu Mar 29, 2012 1:18 pm
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meimei
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Joined: Sat Jan 14, 2012 2:29 am
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Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
ppl r so rude to eachother >_<


Thu Mar 29, 2012 1:53 pm
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vawlk


Joined: Tue Oct 26, 2010 8:57 pm
Posts: 291
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
Scr3am wrote:
Beta.
Real money
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Thu Mar 29, 2012 2:05 pm
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vawlk


Joined: Tue Oct 26, 2010 8:57 pm
Posts: 291
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
MoonshineFox wrote:
vawlk wrote:
i better get my 100k XP back for the jackal.

can't nerf something that much and not refund.

They only nerfed the AIRBURST. Normal stickybooms still do the same damage and knockback as before.


I liked the airburst and damage. But, oh well. Since HR is ignoring me, i'll just keep my CC in my wallet.

Not mad, just making a mental note next time they want my money.
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Thu Mar 29, 2012 2:16 pm
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Bravetriforcer
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Joined: Thu Nov 17, 2011 5:22 pm
Posts: 112
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
seriousant wrote:
PS: The jackal reduction is unjustified, I hate infiltrators but that gun was giving a new name for them and taking them to the same level as the other classes (which before, they would simply play as roaches). Dont get me wrong, I hate playing with that class but that gun change was unjustified for those that enjoyed it. just my opinnion


Infiltrators being the roaches of the team was kind of the point. Annoying little b****** that can ruin your stuff if you don't pay them mind, simply refuse to die easily, and always have a friend or two around. The Jackal, for what little time I fought against it pre-nerf, was both a roach-playstle enhancer AND a d*** good pure killing weapon. Because you get comparable damage to an Arx Buster and sticky projectiles like the Arx Buster. But you could detonate them mid-air for full damage and knockback, circumventing the Arx Buster's main flaw in pure combat; the need for either a direct stick or really lucky stick on the ground near an enemy to damage them.

So you could have called it a Arx Buster with much better kill potential in mid-fights on a class meant for deception and kills made within the enemy base/territory through that deception.
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Thu Mar 29, 2012 2:46 pm
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-Rush-Fugu


Joined: Mon Mar 19, 2012 6:54 am
Posts: 277
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
Overall a very nice patch and way sooner than I dared to hope. I am OK with all of the changes and especially LOVE the SF speeds being all the same.
No longer having to adapt from SF to SF actually makes switching between Soldier and Brute depending on the situation something to consider.
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Thu Mar 29, 2012 3:52 pm
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doughuggem27


Joined: Thu Aug 18, 2011 10:17 am
Posts: 110
Post Re: Mar 29, 2012: Tribes Open Beta Version 0.1.866
I main Inf, and have even before the January mega-patch when rino/SN7 was all you had...

The Jackal was stupid OP. This fix is a good fix. You can still knock cappers off course with MA shots, even if it's not as much, and indoor combat has not been affected.
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Infiltrator sucks - proof that the most UP class in the game needs a boost http://www.youtube.com/watch?v=Mc_XvjsIVyI (pre-cloak-and-dagger inf gameplay)
Proximity grenades do not suck http://www.youtube.com/watch?v=uhowkLoKC-Y


Thu Mar 29, 2012 5:43 pm
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