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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 20, 2012: Tribes Open Beta Version 0.1.848.0



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 Mar 20, 2012: Tribes Open Beta Version 0.1.848.0 
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Tibrogargan


Joined: Fri Feb 24, 2012 1:33 am
Posts: 46
Location: Australia
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
HiRezStew wrote:
The Impact Nitron grenade will force you to drop the flag if it is used for self-damage.

Oh boy, I might have to play a Sent for a few days just to zoom in and laugh at the Paths that don't read patch notes :lol:

Greth wrote:
Right, because removing nitron jumping from flag carriers is no big deal...

Explosive will still work won't they? Or is the damage they deal too much... (not sure haven't unlocked it yet).

Last edited by Tibrogargan on Tue Mar 20, 2012 7:36 am, edited 1 time in total.

Tue Mar 20, 2012 7:33 am
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flappers


Joined: Sun Jun 19, 2011 11:52 am
Posts: 93
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
HiRezStew wrote:

http://hirez.http.internapcdn.net/hirez ... ar01WM.jpg


Reminds me a bit of the Black Desert Map from T2 :D

http://www.antplay.org/maps/2267-tribes ... esert.html


Tue Mar 20, 2012 7:34 am
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banecro
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Joined: Thu Jan 05, 2012 8:49 pm
Posts: 8
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
okay, im really looking forward to this map now!! :))
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Tue Mar 20, 2012 7:35 am
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Baneat


Joined: Sun Feb 05, 2012 7:50 pm
Posts: 347
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Let's hope they fixed the wide array of problems the last patch introduced for me, like removing half the CTF maps from the rota and disabling full-screen functionality at 1920x1080 and screwing up melee and screwing up weapon switch dry fires and screwing up grenade tosses.

Yeah a lot of ground to cover here. But if you can't make the game playable again then my booster is nixxed.


Tue Mar 20, 2012 7:36 am
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Shrimm


Joined: Sat Feb 11, 2012 3:09 pm
Posts: 189
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Gotta say I'm a little disappointed with removing Nitro jumping as a flag carrier, I just discovered it yesterday (I had always assumed my own nitro would make me drop the flag). Totally understand though, it was way to strong. I could flag cap in 30 seconds if I go unhindered.

I didn't see anything about the glitched in the wall turret placement at the flag stand though (can't remember map name, the one with the aqueducts). Was that already fixed or is it still in game? Please tell me it's been fixed already.


EDIT:
Baneat wrote:
Let's hope they fixed the wide array of problems the last patch introduced for me, like removing half the CTF maps from the rota and disabling full-screen functionality at 1920x1080 and screwing up melee and screwing up weapon switch dry fires and screwing up grenade tosses.

Yeah a lot of ground to cover here. But if you can't make the game playable again then my booster is nixxed.


What's wrong with playing fullscreen on a 23" monitor? I just got my 23" lol.

Also something was mentioned in the patch notes about melee and dry firing.

Last edited by Shrimm on Tue Mar 20, 2012 7:43 am, edited 2 times in total.

Tue Mar 20, 2012 7:38 am
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LHeureux
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Joined: Tue Dec 06, 2011 8:35 pm
Posts: 349
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Baneat wrote:
Let's hope they fixed the wide array of problems the last patch introduced for me, like removing half the CTF maps from the rota and disabling full-screen functionality at 1920x1080 and screwing up melee and screwing up weapon switch dry fires and screwing up grenade tosses.

Yeah a lot of ground to cover here. But if you can't make the game playable again then my booster is nixxed.

Did you even read that patch notes? :roll:
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Tue Mar 20, 2012 7:40 am
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victorinus


Joined: Sat Jun 26, 2010 10:53 am
Posts: 5
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Shrimm wrote:
Gotta say I'm a little disappointed with removing Nitro jumping as a flag carrier, I just discovered it yesterday (I had always assumed my own nitro would make me drop the flag). Totally understand though, it was way to strong. I could flag cap in 30 seconds if I go unhindered.

I didn't see anything about the glitched in the wall turret placement at the flag stand though (can't remember map name, the one with the aqueducts). Was that already fixed or is it still in game? Please tell me it's been fixed.


EDIT:
Baneat wrote:
Let's hope they fixed the wide array of problems the last patch introduced for me, like removing half the CTF maps from the rota and disabling full-screen functionality at 1920x1080 and screwing up melee and screwing up weapon switch dry fires and screwing up grenade tosses.

Yeah a lot of ground to cover here. But if you can't make the game playable again then my booster is nixxed.


What's wrong with playing fullscreen on a 23" monitor? I just got my 23" lol.

Also something was mentioned in the patch notes about melee and dry firing.


what's that dry firing thing plz?
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Tue Mar 20, 2012 7:42 am
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C1trom
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Joined: Thu Jul 14, 2011 9:48 am
Posts: 355
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Good changes all around. Can't wait to try.
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Tue Mar 20, 2012 7:42 am
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Baneat


Joined: Sun Feb 05, 2012 7:50 pm
Posts: 347
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
LHeureux wrote:
Baneat wrote:
Let's hope they fixed the wide array of problems the last patch introduced for me, like removing half the CTF maps from the rota and disabling full-screen functionality at 1920x1080 and screwing up melee and screwing up weapon switch dry fires and screwing up grenade tosses.

Yeah a lot of ground to cover here. But if you can't make the game playable again then my booster is nixxed.

Did you even read that patch notes? :roll:

Closely.
They claimed to fix the dry firing last time and they made it 100x more frequent. And nothing stated about the biggest issue which is that the game runs at 5fps in fullscreen 1080 for me and 70fps in windowed 1080. I can't see anything about fixing the CTF rotas either.


Tue Mar 20, 2012 7:43 am
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Shrimm


Joined: Sat Feb 11, 2012 3:09 pm
Posts: 189
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
victorinus wrote:
what's that dry firing thing plz?


Honestly I'm not sure what the bug is exactly, never experienced it myself.

But this is from the patch notes
"Fixed issues with Quick Draw perk where the client was not scaling the putdown/retrieve animations correctly and where the server was not switching fast enough (and leading to some dry fires).
Fixed a bug that that would cause occassional “dry fires” of weapon."


Tue Mar 20, 2012 7:44 am
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