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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 20, 2012: Tribes Open Beta Version 0.1.848.0



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 Mar 20, 2012: Tribes Open Beta Version 0.1.848.0 
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delevetti


Joined: Mon Jan 09, 2012 11:28 am
Posts: 5
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Quote:
Great, now please add a "Hardcore Veteran" mode or flag for private servers:

All indicators above enemy players and their deployables/mines are disabled unless having your crosshair directly over them.
Tactical Strike removed.
Orbital Strike cost increased to 15k.
Energy shields for base turrets unless generator is down or they shoot at someone.
Spawn in PTJs.


;)


Oh, and could the Doombringer get two Force Fields per spawn?


+1


Tue Mar 20, 2012 10:24 am
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WerTicus
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Joined: Sun Jun 12, 2011 8:39 am
Posts: 2620
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
CrushaK wrote:
Great, now please add a "Hardcore Veteran" mode or flag for private servers:
  • All indicators above enemy players and their deployables/mines are disabled unless having your crosshair directly over them.
  • Tactical Strike removed.
  • Orbital Strike cost increased to 15k.
  • Energy shields for base turrets unless generator is down or they shoot at someone.
  • Spawn in PTJs.


Lols orbital strike removed you meant to say ...
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Tue Mar 20, 2012 11:10 am
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Faydee


Joined: Fri Mar 09, 2012 9:45 pm
Posts: 3
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Yet another solid patch. Looking forward for more of these in future. Nicely done HiRez!


Tue Mar 20, 2012 11:17 am
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izOwn


Joined: Sun Mar 18, 2012 3:55 pm
Posts: 1
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Cmon, faster, I WANT TO PLAY !!!


Tue Mar 20, 2012 11:35 am
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Baharroth

Beta Tester
Beta Tester

Joined: Fri Jun 12, 2009 3:13 pm
Posts: 2605
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Litego wrote:
Safaex wrote:
Cool, but it didn't make me s*** bricks.

Same

This.

Nice to see some things the community has been asking for... but nitrons self-dropping the flag is about the only major change. Impressive would be lots of major changes.

*cough* Jetpack physics *cough*
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Tue Mar 20, 2012 12:09 pm
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GreekRage
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Joined: Mon Dec 05, 2011 1:51 pm
Posts: 1133
Location: Sparta-Greece
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
I was hoping that this is a PREpatch to final release on 12 April... with more stuff like maps for arena ,vehicles and maybe skins...

But it looks more like a BIG FIX with one map more.....

Is there gonna be a BiGGER patch with the above missing elements ??
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Tue Mar 20, 2012 12:31 pm
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Wobberjockey
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Joined: Tue Dec 22, 2009 4:30 am
Posts: 8726
Location: In a handbasket, heading somewhere
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
nitron FFD... the raider cap is back people
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Tue Mar 20, 2012 12:41 pm
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SkepticTA
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Joined: Mon Dec 06, 2010 7:41 pm
Posts: 3062
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
Thanks HiRez, the list of bug fixes is very nice and very needed. However, I do ask that my account be given some gold to compensate for the expenses I incurred fortifying my toilet to withstand the impact of a brick.
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Tue Mar 20, 2012 1:06 pm
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pwnzerizer


Joined: Thu Jan 12, 2012 12:03 pm
Posts: 34
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
I hope that new Bella Omega looking map has all the underground generator rooms in it, it was probably the best CTF map on the game for that reason.


Tue Mar 20, 2012 1:09 pm
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delevetti


Joined: Mon Jan 09, 2012 11:28 am
Posts: 5
Post Re: Mar 20, 2012: Tribes Open Beta Version 0.1.848.0
is there a way to change crosshair, the previous one was playable but this tiny dot is terrible.


Tue Mar 20, 2012 1:13 pm
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