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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 6, 2012: Tribes Open Beta Version 0.1.811.0



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 Mar 6, 2012: Tribes Open Beta Version 0.1.811.0 
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Punichan


Joined: Wed Jan 04, 2012 3:46 am
Posts: 460
Post Re: Mar 6, 2012: Tribes Open Beta Version 0.1.811.0
Quadbyte wrote:
A quick question:

Pre-0.1.809 you were able to destroy an Mk4 Gen with just 5 sticky grenades, right now this isn't possible..
However nothing was mentioned in the 0.1.809 patch notes.. (I saw no changes written for generator health, or sticky damage to assets)
Can you clarify whether this is intentional or not?

Also get rid of the 3sec cooldown on stealth (INF), we don't need more nerf.. If technicians leave their generator/turrets unnatended, it's not our fault for not giving them free turret/bot-kills.*
The technicians are the community's primary complaint, yet you're inventing ways to make things easier for them, and harder for the already nerfed infiltrators.. "You're doing it wrong."

*If a technician is doing his role, this means defence, even if an infiltrator flickers his stealth - the technician can be aware and still pick him up with a single thumper shot.
Not to mention: motion sensors = bye bye stealth altogether. (And a very quick, plus unavoidable, death; when combined with at least 2 close-by turrets)


Good put... I think "just buff Tech's Weapon" thing is stupid, it shows lack of design, if you look at team fortress, their Tech uses a shotgun! made sense! close quoter, slow fire, and powerful low aim skill weapon! I think a double barrel (do tir, or quad for creativity?) shotgun is nice to have for the Techs because they can do nice amount of damage, and keeps the Techs INDOOR!!! so they don't become a base raper... BTW, Tri barrel shotgun: 800 DMG, slow reload rate, almost like mortar, but tad faster, 800, so NO ONE HIT INF! but still deadly.... really, loose the Thumper(910DMG), it's stupid cheap, and stupid game broken, and VERY MUCH A SIGN OF LAZY DESIGN...


Mon Mar 12, 2012 12:16 pm
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Mikala


Joined: Sun Jan 29, 2012 1:03 pm
Posts: 108
Post Re: Mar 6, 2012: Tribes Open Beta Version 0.1.811.0
facekhan wrote:
The dry fire bug, especially with SLD thumper and most class spinfusors is still there. This has frustrated me to the point where I won't play anymore until it is fixed.

Tech might be overpowered against infiltrators now due to thumper, but Pathinder with boltcaster is effectively displacing the soldier as the main combat class the last few weeks and completely annihilating Brutes, Infiltrators, Raiders, and juggs. I was so sick of being killed by guys who almost never need to touch the ground, I tried Path myself. Combat with the path bolt caster is so easy compared to any of the spinfusor variations.

The problem with the boltcaster is that the arc actually makes aiming at short and medium range easier because:

1. You don't need as high of an angle on the target so less energy spent to boost upwards in a duel which means more shot opportunities.

2. The damage is too high as is the aoe.

3. During flag chasing (or chasing anyone) the arc makes it easier to wait until the best possible moment to fire, when you are closer to the target it is like dropping a bomb on them. The spinfusor is much harder to time the shot this way and the angle is harder to achieve.


I would totally take this over the thumper on my TCN. I love the bolt! Would that make the thumper haters happy? A light class weapon on a medium class?


Mon Mar 12, 2012 1:11 pm
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ZombieTomHanks


Joined: Sun Nov 06, 2011 3:40 am
Posts: 37
Post Re: Mar 6, 2012: Tribes Open Beta Version 0.1.811.0
Dear Hi-Rez,

Can you describe the changes to 0.1.811.1? Will future changes require a reset of my custom keyboard configurations?

Thanks!
T. Hanks


Mon Mar 12, 2012 3:49 pm
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