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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 5, 2012: Tribes Open Beta Version 0.1.809.0



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 Mar 5, 2012: Tribes Open Beta Version 0.1.809.0 
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Orange1095


Joined: Tue Nov 22, 2011 2:25 pm
Posts: 107
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
No brute love? ):


Mon Mar 05, 2012 1:38 pm
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septan179


Joined: Sun Aug 28, 2011 5:36 pm
Posts: 1
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
Quote:
    CTF Temple Ruins has been removed from the public queue pending technical and design improvements.
    CTF Bella Omega has been removed from the public queue pending design improvements.


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Mon Mar 05, 2012 1:45 pm
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pwnzerizer


Joined: Thu Jan 12, 2012 12:03 pm
Posts: 34
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
As if technitions werent already overpowered enough. Its not enough that they have two mini aimbots, a motion sensor that sucks away all your energy and arguably the best close to medium range weapon on the game, you go and add a new perk to make them even more over powered...

Now instead of 6 techs on each team to repair level 4 base structures in less than 5 seconds there will be even more of the overpowered class to make destroying the structures even more pointless.

I gave up playing a technition a few weeks ago because its just too easy and gets boring, ill be on mine when the game is patched though so i can grind out some fast and easy exp for the new perks.

Also while the new melee perk may be good for people playing the infiltrator class, its also likely to be one of the biggest disadvantes for an infiltrator should any other class decide to use it. Area effect knockback? Whats the betting it removes stealth from any cloaked infs that happen to be in close proximity? Why not just take the infiltrator class out of the game if you are going to constantly add more and more reasons to not play one?


Mon Mar 05, 2012 1:54 pm
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Silverstar-
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Joined: Wed Sep 14, 2011 12:47 pm
Posts: 22
Steam Gamer Name: Silverstar
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
So we can get pathfinder conk nade to knock flag lose, and now a new perk that does the same. Yet no way to counter. Balance fail
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Mon Mar 05, 2012 2:11 pm
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Suited
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Joined: Sun Nov 13, 2011 2:58 pm
Posts: 201
Location: Drydock
Steam Gamer Name: Suits
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
Is anyone able to log in/get in a match atm?
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Mon Mar 05, 2012 2:48 pm
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MrYourMom

Beta Tester
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Joined: Fri Jul 03, 2009 4:17 am
Posts: 1
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
Servers Down


Mon Mar 05, 2012 2:49 pm
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asdfasdfqwer


Joined: Sun Mar 04, 2012 9:43 am
Posts: 6
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
I made about 7000 xp in the 2 matches I played while the servers were up. I think the badges are a bit to much xp.


Mon Mar 05, 2012 2:50 pm
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Suited
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Joined: Sun Nov 13, 2011 2:58 pm
Posts: 201
Location: Drydock
Steam Gamer Name: Suits
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
Well, at least I had a brief glance of the new features ;)

asdfasdfqwer wrote:
I made about 7000 xp in the 2 matches I played while the servers were up. I think the badges are a bit to much xp.


You realise they are almost all limited to 1? It's just a one-off reward you don't get anymore once you achieved them.
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Mon Mar 05, 2012 2:51 pm
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EvilPhd
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Joined: Wed Feb 02, 2011 2:57 am
Posts: 115
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
Not saying that Sonic Punch is OP or anything, but will make games a tad more interesting/fustrating. Can't wait to see how it will effect the game.
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Mon Mar 05, 2012 2:52 pm
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asdfasdfqwer


Joined: Sun Mar 04, 2012 9:43 am
Posts: 6
Post Re: Mar 5, 2012: Tribes Open Beta Version 0.1.809.0
Quote:
You realise they are almost all limited to 1? It's just a one-off reward you don't get anymore once you achieved them.


alot of them are actually tiered so you can get them more than once.


Mon Mar 05, 2012 2:53 pm
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