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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Feb 22, 2012: Tribes Open Beta Version 0.1.789.1



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 Feb 22, 2012: Tribes Open Beta Version 0.1.789.1 
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GreekRage
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Joined: Mon Dec 05, 2011 1:51 pm
Posts: 1129
Location: Sparta-Greece
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
Curious as to why JUggy dont get a new suit ?
saving the best for last ?


BTW i hope your servers are up to the task when you open the doors to everybody looking for a freebie...
Maybe the VIP servers should be set up soon cause its gonna get nasty with all the newbies coming in...
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Wed Feb 22, 2012 2:03 pm
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MeghunDagon


Joined: Mon Nov 28, 2011 5:37 pm
Posts: 2
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
fischsemmel wrote:
SvCvX wrote:
Nootherids wrote:
Most important is to remove the 15 second inventory station timer. That plus the even stricter limits on forcefields and light turrets is only making defense less and less of a viable gaming tactic. This game can be played by all pathfinders and be the same as every other frag game. What makes it different is the defensive aspect. If this keeps getting weakened then the game will loose its second unique appeal (other than jetpacks).

Next important is to make in-game communication better. Please add an option to keep the chat HUD active at all times instead of the messages fading after a couple of seconds. And resizable too (just like in T2).

The XP crediting and costs need to be reworked too btw. Even with VIP it is way to difficult to raise enough XP to master any classes. Not saying to make it easy, but a little more balanced. Either bring down the costs or increase the amount of XP you are credited.

Other than that, I'm loving the changes and updates to the games. Two thumbs up to HiRez.

1. The 15 sec. delay is there for a reason. Before, it could be exploited so that players were able to spam the s**t out of the flag stand with granades.
2. This thing about PTH you mentioned ... try not pugging for once and find a team to co-work your way to victory instead.
3. "~" brings previous chat history, even from other matches. The text will overcrowd the screen if it stays too long. Although, an option to change delay would be nice.

On the patch topic. New maps and gamemode are always welcomed. Those guys are really working hard to make this game as good as possible so give them some credit.


1. You'd need like 3-5 people doing NOTHING but spamming their nades and running back and forth between the inventory station and the flag in order for this "exploit" to work. Further, the strategy is crippled by destroying the team's generator, destroying the mobile inventory station if one is being used, putting 1 heavy down at the inv station blasting the nade spammers as they come in, calling in strikes before the flag capper comes through, and probably many more creative ways.

2. This game will fail if not for people playing in random games here or there when they have time to play. It's not a good idea for hirez to make decisions about game balance based on the 10% of players who are competitive.

3. ~ also blocks out a bunch of the screen. Doesn't it also stop you from controlling your character while the console is open?


x2

Some dev SHOULD REALLY read this! It's very true!

Keep in mind that most of the people, will spend 1-2h a day, make a few matches ... but it will be with a PUG 90% of the time. The in-game reports and commands are good, but still can't be compared to people who are on voice chat together (vent/ts/skype).

Furthermore, there is no Clan/Guild interface in the game, hence making an "organized team" even more difficult. Most of these maps are 10+ people. You see where this is going, right?

So for God's sake, please Don't make the game to be only PTH ski fest ...


Wed Feb 22, 2012 2:05 pm
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GreekRage
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Joined: Mon Dec 05, 2011 1:51 pm
Posts: 1129
Location: Sparta-Greece
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
MarcDaKind wrote:
No 100% inheritance test before open beta? I am disappoint :cry:


LOL Marc...cracked a rib laughing at your sig....hehe really funny... :lol: :lol: :lol:
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Wed Feb 22, 2012 2:06 pm
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MeghunDagon


Joined: Mon Nov 28, 2011 5:37 pm
Posts: 2
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
fischsemmel wrote:
SvCvX wrote:
Nootherids wrote:
Most important is to remove the 15 second inventory station timer. That plus the even stricter limits on forcefields and light turrets is only making defense less and less of a viable gaming tactic. This game can be played by all pathfinders and be the same as every other frag game. What makes it different is the defensive aspect. If this keeps getting weakened then the game will loose its second unique appeal (other than jetpacks).

Next important is to make in-game communication better. Please add an option to keep the chat HUD active at all times instead of the messages fading after a couple of seconds. And resizable too (just like in T2).

The XP crediting and costs need to be reworked too btw. Even with VIP it is way to difficult to raise enough XP to master any classes. Not saying to make it easy, but a little more balanced. Either bring down the costs or increase the amount of XP you are credited.

Other than that, I'm loving the changes and updates to the games. Two thumbs up to HiRez.

1. The 15 sec. delay is there for a reason. Before, it could be exploited so that players were able to spam the s**t out of the flag stand with granades.
2. This thing about PTH you mentioned ... try not pugging for once and find a team to co-work your way to victory instead.
3. "~" brings previous chat history, even from other matches. The text will overcrowd the screen if it stays too long. Although, an option to change delay would be nice.

On the patch topic. New maps and gamemode are always welcomed. Those guys are really working hard to make this game as good as possible so give them some credit.


1. You'd need like 3-5 people doing NOTHING but spamming their nades and running back and forth between the inventory station and the flag in order for this "exploit" to work. Further, the strategy is crippled by destroying the team's generator, destroying the mobile inventory station if one is being used, putting 1 heavy down at the inv station blasting the nade spammers as they come in, calling in strikes before the flag capper comes through, and probably many more creative ways.

2. This game will fail if not for people playing in random games here or there when they have time to play. It's not a good idea for hirez to make decisions about game balance based on the 10% of players who are competitive.

3. ~ also blocks out a bunch of the screen. Doesn't it also stop you from controlling your character while the console is open?


Wed Feb 22, 2012 2:10 pm
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Andur
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Beta Tester
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Joined: Tue May 05, 2009 7:35 pm
Posts: 5835
Location: Spain
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
GreekRage wrote:
Maybe the VIP servers should be set up soon cause its gonna get nasty with all the newbies coming in...


Apparently you didn't get the memo where they decided to can the VIP server concept (and I'm glad they didn't want to fragment their community on a F2P game as well).

Now, priority logins and login queues is something I can live with, for those times when they didn't add enough new server instances yet.


Wed Feb 22, 2012 2:12 pm
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Zero-Optix
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Joined: Thu Oct 28, 2010 6:04 pm
Posts: 249
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
fubbymaster wrote:
WE LOVE YOU!!!!!!!!!!!!!!!!!!!!!!
:D
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Wed Feb 22, 2012 2:15 pm
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Beeman1991
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Joined: Fri Aug 27, 2010 3:51 am
Posts: 6291
Location: British Columbia
Steam Gamer Name: beeman1991
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
MeghunDagon wrote:
So for God's sake, please Don't make the game to be only PTH ski fest ...

So... keep the status quo?
DMB+FW and SH, SEN+either rifle, INF+CC & SH on the flagstand, mines, claymores, shrikes, 2 Arx stickies, beowulfs, 1 hit from xbow/Hxbow/SLD SF/BRT SF/mortar/thumper/discnade/most grenades and 2 seconds of fire from basically any CG-equivalent will counter PTH's
People just need to defend the flag and not the generator
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Wed Feb 22, 2012 2:22 pm
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111uminate
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Joined: Tue Dec 06, 2011 7:10 am
Posts: 387
Steam Gamer Name: WhiteCrow
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
Servers up! Get your asses to Mars! :o
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Wed Feb 22, 2012 2:25 pm
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katarn109
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Joined: Wed Feb 09, 2011 12:08 am
Posts: 243
Location: São Paulo, Brazil
Steam Gamer Name: Joseph BR
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
OMG BRAZILIAN SERVERS?!?!? I F***ING LOVE YOU HI-REZ!
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Wed Feb 22, 2012 2:55 pm
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Rinion


Joined: Tue Dec 27, 2011 10:00 pm
Posts: 2
Post Re: Feb 22, 2012: Tribes Open Beta Version 0.1.789.1
GIEF BACK WABBIT AND END GAME STATISTICS DESIGN WINDOW. The old one looks way more awesome, cyan n stuff, the new is kinda gloomy.


Wed Feb 22, 2012 4:22 pm
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