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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 12, 2013: Tribes Ascend Version 1.0.1267



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 Mar 12, 2013: Tribes Ascend Version 1.0.1267 
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HiRezStew

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Wed Apr 23, 2008 9:42 pm
Posts: 3143
Steam Gamer Name: HirezStew
Post Mar 12, 2013: Tribes Ascend Version 1.0.1267
An update to Tribes Ascend is expected to be released on Tuesday, March 12. Expect some server downtime while the patch is deployed.


Major Highlights


New Synthrall skin for the Soldier class.

Two new voice packs:
    TotalBiscuit
    Stowaway

Settings for custom servers are persisted across logins.

Weapon/Balance Items

Fixed an issue where the Shocklance would affect energy usage of packs.

When players upgrade a base turret, the turret will now properly upgrade it’s rate of fire.

Fixed an issue where fractal grenades could timeout before they finished fractalling, resulting in a non-damaging explosion.


Additional Items

Shocklance now has a small weapons model.

Fixed positioning of Shocklance on the main menu.

Shocklance is now bannable from a custom server.

Rock bouncing custom physics preset has been changed to be index based. RockBounceIndex is
the property 0=full rock bounce, 1=standard rock bounce, 2=no rock bounce

Fixed an issue where returning a flag could prevent grabbing an enemy flag or grabbing an enemy flag could prevent returning your team's flag.

Laser targeter no longer can deploy call-ins during the warmup phase of a match.

Fixed an issue where the passenger from a gravcycle could get launched off at a high speed when exiting.

Fixed an issue where certain types of fog could be disabled in custom .ini settings.


Mon Mar 11, 2013 2:00 pm
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Melanious


Joined: Thu Apr 26, 2012 1:22 pm
Posts: 1983
Location: NA West
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Thank you HiRez for our continued updates. I'm excited to get my long awaited SLD skin! :D
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Mon Mar 11, 2013 2:35 pm
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mifly


Joined: Thu Apr 19, 2012 8:24 am
Posts: 913
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Melanious wrote:
Thank you HiRez for our continued updates. I'm excited to get my long awaited SLD skin! :D
Yeah, will be my first buy after patch :D (because it prolly won't be on deal of the day anyway).

HiRezStew wrote:
Fixed an issue where certain types of fog could be disabled in custom .ini settings.
Does it mean one of the ini settings will be non functional?


Mon Mar 11, 2013 2:51 pm
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xQer


Joined: Tue Feb 28, 2012 5:05 pm
Posts: 6
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Thank you. Didn't expected a patch that soon.


Mon Mar 11, 2013 8:23 pm
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ScorchMechanic
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Joined: Sun Apr 26, 2009 4:37 am
Posts: 406
Steam Gamer Name: Mr. Sedgewick
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
mifly wrote:
Does it mean one of the ini settings will be non functional?

I'm pretty sure it relates to custom ini settings that could disable the sandstorm fog. I know that mine certainly do. I probably need to dig into the ini settings again with the current thread in hand, I think the last time I set mine was before the open beta.
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HiRezKate wrote:
Soon.™

Galileus wrote:
Great post, pal. Now I look like a very charming and nice guy by comparison. Keep up the good work!


Mon Mar 11, 2013 8:55 pm
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Foth22


Joined: Sat Jan 28, 2012 1:25 pm
Posts: 4
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Ping fix?
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Tue Mar 12, 2013 4:11 am
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GreekRage
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Joined: Mon Dec 05, 2011 1:51 pm
Posts: 1129
Location: Sparta-Greece
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Foth22 wrote:
Ping fix? <-- THis
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Tue Mar 12, 2013 4:53 am
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Lesteriuse
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Joined: Mon Feb 20, 2012 4:39 pm
Posts: 1727
Location: Zagreb, Croatia
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
PINGS

ARE

BACKKKKKK
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A thread on performance bottlenecks in the engine and what needs to be optimised
My blueplate/mid-air nitron montage


Tue Mar 12, 2013 6:09 am
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GreekRage
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Joined: Mon Dec 05, 2011 1:51 pm
Posts: 1129
Location: Sparta-Greece
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Lesteriuse wrote:
PINGS

ARE

BACKKKKKK


No sh!t ??...

Woo farking Hoo !!!
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Tue Mar 12, 2013 6:11 am
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Lesteriuse
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Joined: Mon Feb 20, 2012 4:39 pm
Posts: 1727
Location: Zagreb, Croatia
Post Re: Mar 12, 2013: Tribes Ascend Version 1.0.1267
Yeah, they're back. Was first player online :D
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A thread on performance bottlenecks in the engine and what needs to be optimised
My blueplate/mid-air nitron montage


Tue Mar 12, 2013 6:26 am
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