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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: May 11, 2011 - VERSION 1.41



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 Patch Notes: May 11, 2011 - VERSION 1.41 
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xTengoku
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Joined: Sat Dec 12, 2009 8:37 pm
Posts: 1038
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
I'm not going to read through 11pages to find out if HiRez knows this already or not.

When trying to buy Element212 from the vendor, I can't buy in bulk. I have to buy one by one which takes a really long time and forever. I think in 1.4 I was allowed to buy in bulk. Please implement or fix this. Thanks.
_________________
Suggestion for Merc PvP:
Allow 2man teams in the solo queue. (For solo, 2man teams).
Everything else goes in the other queue. (For solo, 2man, 3man, 4man teams).

Everyone's happy.

Device Points, Device Points, where for art thou Device Points.


Wed May 18, 2011 5:37 pm
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nordlige


Joined: Sun Apr 17, 2011 2:52 pm
Posts: 4
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
I see they brought out 1.4.1.2 real quick, as well as quickly implementing GA points, but didn't bother fixing the vendor bugs, amongst other possible things. Guess they must wanna drag that out or something.

EDIT: I mean, seriously, as an example they implement GA points as the new currency for the hair shop, but don't even fix the bug in the hairshop that doesn't apply the hairstyle. GG.


Fri May 20, 2011 1:11 am
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HiRezDuke
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Joined: Thu Jul 15, 2010 1:07 pm
Posts: 5237
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
nordlige wrote:
I see they brought out 1.4.1.2 real quick, as well as quickly implementing GA points, but didn't bother fixing the vendor bugs, amongst other possible things. Guess they must wanna drag that out or something.

EDIT: I mean, seriously, as an example they implement GA points as the new currency for the hair shop, but don't even fix the bug in the hairshop that doesn't apply the hairstyle. GG.

The vendor issues are on the list to be fixed for next patch. Cybercuts/Genolab was actually a weird issue where everything worked properly for a GM account on our internal server. All of those accounts are GM, so it was overlooked until we were pre-testing for Live with player accounts to verify changes. At that point, it was too late to get it fixed, so it was one of the first things in queue for the next patch.

Believe it or not, software development is more of a process than a microwave transaction.


Fri May 20, 2011 2:33 pm
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Waverunner


Joined: Wed May 11, 2011 3:43 pm
Posts: 5
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
Any news on the bug fix for getting purple loots and it being biolinked on looting? :/


Sat May 21, 2011 10:46 am
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aMannus


Joined: Tue May 03, 2011 11:17 am
Posts: 7
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
And is there any ETA for this upcoming Patch?

Also, this patch will include seeing stats of weapons in the Auction House as well, right?


Sat May 21, 2011 11:17 am
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HiRezDuke
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
aMannus wrote:
And is there any ETA for this upcoming Patch?

Also, this patch will include seeing stats of weapons in the Auction House as well, right?

I believe we are patching within the next week. The AH mods will not yet be done at that time due to the amount of hands that have to touch that system to make sure it doesn't break. The AH can be rather temperamental when the devs make changes.


Sat May 21, 2011 12:57 pm
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aMannus


Joined: Tue May 03, 2011 11:17 am
Posts: 7
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
HiRezDuke wrote:
aMannus wrote:

I believe we are patching within the next week. The AH mods will not yet be done at that time due to the amount of hands that have to touch that system to make sure it doesn't break. The AH can be rather temperamental when the devs make changes.


That's too bad.. Can you tell us what is *probably* going to be fixed in the next patch then? Oh, and thanks for the continuous updates, much appreciated.


Tue May 24, 2011 2:59 pm
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