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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: May 11, 2011 - VERSION 1.41



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 Patch Notes: May 11, 2011 - VERSION 1.41 
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HiRezDuke
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Post Patch Notes: May 11, 2011 - VERSION 1.41
http://hi-rez.custhelp.com/app/answers/detail/a_id/251


Tue May 10, 2011 10:00 pm
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CareBearII
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Steam Gamer Name: CareBearII
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
THanks for the Notes Duke ;)
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I am a community volunteer. I am not a Hi-Rez employee. Views expressed by me are my own and do not necessarily reflect the views of Hi-Rez Studios or its affiliates.


Tue May 10, 2011 10:03 pm
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emorphien


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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
very nice


Tue May 10, 2011 10:33 pm
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Scimatth
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
SHOTGUN BUFF SHOTGUN BUFF OMG OMG WHY MUST I BE UNABLE TO PLAY UNTIL FRIDAY.

I am so using that ddd tempest I got once :D
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Wobberjockey wrote:
[This] has worse odds than pigs growing wings, learning to fly, spontaneously combusting mid flight, and the resulting bacon landing perfectly cooked on your breakfast plate tomorrow morning.


Tue May 10, 2011 10:35 pm
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Shivryn
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
I am so maining drobo now! :o

EDIT:
@Duke - You think you'll have a chance to give us an update on the overall status of Free Agent anytime soon?

EDIT2:
I am so PMing AgentLynx this. He's gonna be psyched.
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-iKill


Tue May 10, 2011 10:48 pm
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xTengoku
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
Could you un-nerf decoy/sealed systems?
viewtopic.php?f=145&t=35164

Drone health is not displayed in the offhand bar like turret health. This makes it difficult to know if your drone has been destroyed or not.

Blackwater loch waterfalls act like walls. Projectiles(AoE nades, gun shots, nade, heal beams, etc) can't pass through the waterfalls, yet you can fly through.

Falling into the blackwater loch waterfall drainage hole allows you to fly under the map.
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Suggestion for Merc PvP:
Allow 2man teams in the solo queue. (For solo, 2man teams).
Everything else goes in the other queue. (For solo, 2man, 3man, 4man teams).

Everyone's happy.

Device Points, Device Points, where for art thou Device Points.


Tue May 10, 2011 11:10 pm
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Frenotx
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
What are the implications of the Force Target changes?
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Wed May 11, 2011 12:22 am
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PlusNineteen
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
Frenotx wrote:
What are the implications of the Force Target changes?

Most likely buffs from the engineer tree won't apply to it
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Wed May 11, 2011 12:31 am
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Einsieg
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Joined: Mon Jun 28, 2010 3:49 pm
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Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
^ My guess? Diverging it to a different class of arms means it may be able to get unique skill benefits for its item class which HR may mess around with in later patches. They're basically getting it out of the way so they can do something more with it later. This means utility arms may become a specialty of the Drones tree.
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Wed May 11, 2011 12:35 am
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emorphien


Joined: Thu Aug 05, 2010 4:02 pm
Posts: 1176
Steam Gamer Name: it varies
Post Re: Patch Notes: May 11, 2011 - VERSION 1.41
xTengoku wrote:
Drone health is not displayed in the offhand bar like turret health. This makes it difficult to know if your drone has been destroyed or not.

YES PLEASE!

Not sure if the shotgun buff is really enough to put it in line with the DPS of the SMGs but this is an improvement regardless.


Wed May 11, 2011 12:37 am
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