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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: April 14 , 2011 - VERSION 1.4



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 Patch Notes: April 14 , 2011 - VERSION 1.4 
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-Huff-
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Joined: Mon Jan 11, 2010 3:07 am
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
HiRezDuke wrote:
Updated some beam effects to be less visually intense
Updated some heal hit effects to be less visually intense


MOAR FRAMES PER SECOND
MOOOOOOOOOOAAAAAAAAAAAAAAARRRRRR


Thu Apr 14, 2011 12:11 am
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OMFGAENGINNER


Joined: Tue Apr 12, 2011 10:04 pm
Posts: 5
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
yay!


Thu Apr 14, 2011 12:16 am
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OriJin
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Joined: Sun Apr 10, 2011 1:01 am
Posts: 1071
Steam Gamer Name: OriJin
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
1.4 GA Nerf Agent
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Thu Apr 14, 2011 12:18 am
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PlusNineteen
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Joined: Sun Feb 13, 2011 9:06 am
Posts: 547
Location: PvE
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Quote:
The Dome Defense Raid queue is now available for agents level 40+. It is an Ultra-Max Raid mission that presents an extreme challenge for groups of highly coordinated agents. In it, Agents defend Dome City from the Recursive Colony alongside Dalton Bancroft. Recommended for highly coordinated groups, requires a full 10-man team to queue.

Recommended for highly coordinated groups, requires a full 10-man team to queue.

requires a full 10-man team to queue.

10-man team to queue.

requires a full 10-man team


Well that's f***ing lame
Also I see profiles were reduced in cost FINALLY
Willing to bet there's no compensation for those that bought them though
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Thu Apr 14, 2011 12:25 am
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Beeman1991
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Joined: Fri Aug 27, 2010 3:51 am
Posts: 6291
Location: British Columbia
Steam Gamer Name: beeman1991
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
PlusNineteen wrote:
Quote:
The Dome Defense Raid queue is now available for agents level 40+. It is an Ultra-Max Raid mission that presents an extreme challenge for groups of highly coordinated agents. In it, Agents defend Dome City from the Recursive Colony alongside Dalton Bancroft. Recommended for highly coordinated groups, requires a full 10-man team to queue.

Recommended for highly coordinated groups, requires a full 10-man team to queue.

requires a full 10-man team to queue.

10-man team to queue.

requires a full 10-man team


Well that's f***ing lame
Also I see profiles were reduced in cost FINALLY
Willing to bet there's no compensation for those that bought them though

Honestly, you don't wanna pug it
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Thu Apr 14, 2011 12:33 am
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PlusNineteen
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Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Nice how PvP gets all the cool loot and PvE gets nothing
And with 3 man queues merc will be even more retarded than it already is
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Thu Apr 14, 2011 12:34 am
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Beeman1991
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Location: British Columbia
Steam Gamer Name: beeman1991
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
PVE already had better loot and gave more tokens... and it's 100x easier than merc (how many times have you lost in UMax? How many times have you lost in merc?)
and having 2 man q's made having an odd-numbered group of friends s***
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Thu Apr 14, 2011 12:35 am
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CookieEater


Joined: Sat Oct 30, 2010 6:14 pm
Posts: 1274
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
PlusNineteen wrote:
Nice how PvP gets all the cool loot and PvE gets nothing
And with 3 man queues merc will be even more retarded than it already is

it CAN'T get any more retarded.


Thu Apr 14, 2011 12:36 am
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MagiCandyBar
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Joined: Tue Sep 08, 2009 2:40 pm
Posts: 228
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Beeman1991 wrote:
Honestly, you don't wanna pug it


You would probably lose on wave 2 with a pug group honestly.


Thu Apr 14, 2011 12:36 am
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Hako
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Joined: Tue Dec 22, 2009 4:01 pm
Posts: 2654
Steam Gamer Name: Hako
Post Re: Patch Notes: April 14 , 2011 - VERSION 1.4
Even though I know I shouldn't push on my fan-less video card with Global Agenda I'm going to be playing.
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Thu Apr 14, 2011 12:37 am
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