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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: September 21, 2010 - VERSION 1.37



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 Patch Notes: September 21, 2010 - VERSION 1.37 
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Aelita


Joined: Wed May 19, 2010 9:41 am
Posts: 144
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
1st of all forcing to get achievement on all 4 classes is plain stupid...


Thu Sep 23, 2010 2:19 am
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SteamTrout
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Joined: Sun Aug 22, 2010 10:21 am
Posts: 3448
Location: Land of Rainbows and Sunshine
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Goob wrote:

In other words, the "nerf" is actually a "fix", even though it feels like a nerf after the fact.

Yes, I understand that it was a "fix". And I would've said "meh, okay" if they have not introduced ridiculous token prices for everything. Oh and don't forget than now tokens are used to buy flair too (Elf Goggles and Pet Thingy) instead of being equipment only. Now money is pretty much useless especially considering the fact that you get tons of money with a booster now due to double loot.
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Thu Sep 23, 2010 3:17 am
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DryEagle
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Joined: Tue Apr 20, 2010 5:26 am
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
there's like what 30+ new helms and you guys are complaining that you don't get 4 of each? as if there aren't enough to go round or something.
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Thu Sep 23, 2010 3:24 am
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SteamTrout
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Ashimmu wrote:
there's like what 30+ new helms and you guys are complaining that you don't get 4 of each? as if there aren't enough to go round or something.

To earn those 30+ new helms I need to play a lot of games with all classes, some of which I hate playing that specific game mode. Than I need to telepathically decide which helm suits which character the best and redeem it on that specific character. Than I should never ever change my aesthetical tastes concerning that character.

Oh and since there is a lot of AvA helms too I suggest they are only granted to agency leader.
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Thu Sep 23, 2010 4:33 am
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Kfoolu
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Joined: Wed May 26, 2010 1:08 pm
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Oh and another thing. From the looks of things I presume the crafting skill is now account wide (at least that's the impression I got when I checked out crafting on my non-crafting char and had the same skill level as my crafting char), and if so why aren't blueprints account wide? And why do the blueprints have to take up inventory space? Why can't we just double click them or something, "learn" the blueprint and just have it available on all characters, if crafting is now indeed account wide?
I just never saw the point in having every single blueprint in my inventory, taking up space unnecessarily. Maybe it's time to take a few pointers from other MMO's and their crafting systems. You get an item blueprint/recipe, you double click it, your character learns it and can now craft it, the item is gone from your inventory, kthxbb.

SteamTrout wrote:
Oh and since there is a lot of AvA helms too I suggest they are only granted to agency leader.


I hope you were being sarcastic there lol.
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Thu Sep 23, 2010 4:51 am
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SteamTrout
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Kfoolu wrote:

SteamTrout wrote:
Oh and since there is a lot of AvA helms too I suggest they are only granted to agency leader.


I hope you were being sarcastic there lol.


I am always sarcastic. Even now :p
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Thu Sep 23, 2010 5:11 am
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Andur
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Joined: Tue May 05, 2009 7:35 pm
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Location: Spain
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
You can see how many players have a particular achievement. The 3-star skill rating with 4 classes has been achieved by ~600 players, so it's not that rare.

More incentive to play the Medic class can't be a bad thing. Usually you have 3x times more Recons and Robos than medics on the merc queue.


Thu Sep 23, 2010 5:18 am
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SteamTrout
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Joined: Sun Aug 22, 2010 10:21 am
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Andur wrote:
You can see how many players have a particular achievement. The 3-star skill rating with 4 classes has been achieved by ~600 players, so it's not that rare.

More incentive to play the Medic class can't be a bad thing. Usually you have 3x times more Recons and Robos than medics on the merc queue.

And people not playing medic is related to bugged helm distribution how exactly?
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Thu Sep 23, 2010 5:57 am
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-Hideo-
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Joined: Wed Jul 29, 2009 5:52 pm
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Downside: an influx of bad medics trying to get an achievement.


Thu Sep 23, 2010 6:56 am
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SteamTrout
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Joined: Sun Aug 22, 2010 10:21 am
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
-Hideo- wrote:
Downside: an influx of bad medics trying to get an achievement.

In other words merc pvp will remain unchanged :)
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Tauryll wrote:
Frenzy wave is like sex in a convenient wave format


Thu Sep 23, 2010 7:28 am
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