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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: September 21, 2010 - VERSION 1.37



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 Patch Notes: September 21, 2010 - VERSION 1.37 
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DryEagle
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Joined: Tue Apr 20, 2010 5:26 am
Posts: 808
Steam Gamer Name: DryEagle
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
duke, what's the status on the being able to have 2 healing grenades?
also, when is the reset time for weekly token cap?
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Tue Sep 21, 2010 1:00 pm
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Gr1efa
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Joined: Fri Jan 29, 2010 4:58 pm
Posts: 95
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
SolusAU wrote:
Didn't they also disband one of the top agencies at the time causing the alliance territory to all split up? That was lol.


That was us. "Operation Stir the Pot." Some of the best drama in online gaming history.
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Tue Sep 21, 2010 1:09 pm
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ZX452
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Joined: Thu Feb 04, 2010 11:10 am
Posts: 2279
Steam Gamer Name: tracerwilly
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
HiRezChris wrote:
zulfarak wrote:
Alkasar wrote:
i have the same feeling that this patch is kinda Russian :/ they probably wanted it out for the KGB folks

This whole game is Russian.


Insightful.


/fixed
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Tue Sep 21, 2010 1:40 pm
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Vaged


Joined: Sat Jan 30, 2010 7:55 pm
Posts: 700
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
I don't like the special devices being given out to the top teams. It just makes the strong stronger, not something you want.

I think you should focus more on the weaker agencies getting more powerful.

I say provide some of those agencies that did participate in AvA but did not win some sort of AvA equipment bonus.

Yes, I think they should be rewarded for just trying. The more people that try in AvA, the better AvA is going to be.


edit: Or a separate "AvA Token" that allows access to these new devices. Instead of the devices simply being handed out. This will promote AvA and give access to everyone not just the top tier.

Last edited by Vaged on Tue Sep 21, 2010 2:09 pm, edited 1 time in total.

Tue Sep 21, 2010 2:03 pm
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samuelbarney
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Joined: Sun Mar 28, 2010 1:42 am
Posts: 283
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Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
i dont know about u ^^(player who prob hasnt seen a golden vandal in lifetime) knows what happened when they did it in season 1 JL got it all basically and sold it after they got bored not all of them but its the same with this game the top players are top for a reason not because of tech or anything but exp and ability if the their isnt a huge new awesome kool lulzy reward for winning the wat the funtardface are we doing here playing this game we call love?
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Tue Sep 21, 2010 2:07 pm
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Vaged


Joined: Sat Jan 30, 2010 7:55 pm
Posts: 700
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Best sentence I've ever read.


Tue Sep 21, 2010 2:10 pm
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Cyth


Joined: Wed Apr 28, 2010 10:47 am
Posts: 428
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
A bug with scanners in PvE has been fixed to close an exploit.



BOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Tue Sep 21, 2010 2:14 pm
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duelpad


Joined: Tue Sep 07, 2010 3:16 pm
Posts: 2
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
Lots of angry negativity in this thread. It was just like this over on the APB forums - I feel right at home :D.

Loving the game and I'm defiantly interested in the achievements and changes to the Auction House! It's such a pain switching back and forth between browsing and the 'my auction' tab to make sure my loot is undercutting everyone else. Hopefully the changes make it easier to see the going rate for loot is on the market so it's easier to set competitive prices.


Tue Sep 21, 2010 2:14 pm
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Canucck

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Joined: Thu Oct 30, 2008 4:54 pm
Posts: 3937
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
duelpad wrote:
Lots of angry negativity in this thread. It was just like this over on the APB forums


lol, that's a good sign right?


Tue Sep 21, 2010 2:21 pm
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bravado07


Joined: Sat Feb 13, 2010 4:53 pm
Posts: 987
Post Re: Patch Notes: VERSION 1.37 - September 21, 2010
duelpad wrote:
Lots of angry negativity in this thread. It was just like this over on the APB forums - I feel right at home :D.

Loving the game and I'm defiantly interested in the achievements and changes to the Auction House! It's such a pain switching back and forth between browsing and the 'my auction' tab to make sure my loot is undercutting everyone else. Hopefully the changes make it easier to see the going rate for loot is on the market so it's easier to set competitive prices.


i wouldnt look into most of it, we usually spam the Patch Note thread with angry hate until the next Patch Note thread pops up - then we move accordingly.


Tue Sep 21, 2010 2:33 pm
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