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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: Hot Fix 8/27/2010



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 Patch Notes: Hot Fix 8/27/2010 
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Nomad

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Post Re: Patch Notes: Hot Fix 8/27/2010
HiRezErez wrote:
jaradrabbit wrote:
-Nomad- wrote:
good changes overall. thank GOD for backfill on raids now. one time the only robo dcd :cry:


Agreed. Frankly, I don't mind the odd power or range mod here or there, I'll probably keep my current set up epics until I'm maxing out and there's literally nothing else to spend tokens on (I'm down to buying the really bad conquest items now... force target and robo nanite gun, here I come!).

But the improved backfilling is HUGE. And the fact that HiRez sees that there are items that need to be brought up to snuff is a great sign. I look forward to a better Headhunter Launcher and Force Target soon. =)


Nanite robo is an amazing weapon, my drone robo build is 4.5 stars with it. (Fire off the drone and hit it with nanite and it lasts for a long time, also toss nanite on all other robos stuff). Forced target will get better in the future, we will change the code a bit so it's a counter to perfect target, maybe robos will be seen more in AvA.

can you say 10 man drobo team?


Thu Aug 26, 2010 7:34 pm
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jaradrabbit
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Post Re: Patch Notes: Hot Fix 8/27/2010
HiRezErez wrote:
Forced target will get better in the future, we will change the code a bit so it's a counter to perfect target, maybe robos will be seen more in AvA.


Unless it's also a counter to an EMP on the roof, I'll reserve judgement. :)

But it's good to know FT will be seeing a boost.
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HiRezDuke wrote:
I've forwarded this extremely important issue to every person on the team... A fix is being implemented quickly to eliminate this gruesome travesty of a nightmare.


Thu Aug 26, 2010 7:54 pm
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jaradrabbit
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Post Re: Patch Notes: Hot Fix 8/27/2010
Andur wrote:
The very same day you start your cash shop charging for extra tokens, you put extremely expensive items on sale. It may be sending the wrong message.


I think it's sending the right message:

"We're making the changes you suggested, we're working hard, now give us money, biznatches!"

And I hope they get it. Any dev team that responds to the community, plays the game themselves, and has the balls to change their business model just a few months in when they realized that they were doing it wrong DESERVES success.
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HiRezDuke wrote:
I've forwarded this extremely important issue to every person on the team... A fix is being implemented quickly to eliminate this gruesome travesty of a nightmare.


Thu Aug 26, 2010 7:57 pm
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Nomad

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Post Re: Patch Notes: Hot Fix 8/27/2010
jaradrabbit wrote:
HiRezErez wrote:
Forced target will get better in the future, we will change the code a bit so it's a counter to perfect target, maybe robos will be seen more in AvA.


Unless it's also a counter to an EMP on the roof, I'll reserve judgement. :)

But it's good to know FT will be seeing a boost.

i hope that was a joke.


Thu Aug 26, 2010 7:59 pm
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Kairus
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Post Re: Patch Notes: Hot Fix 8/27/2010
-Nomad- wrote:
jaradrabbit wrote:
HiRezErez wrote:
Forced target will get better in the future, we will change the code a bit so it's a counter to perfect target, maybe robos will be seen more in AvA.


Unless it's also a counter to an EMP on the roof, I'll reserve judgement. :)

But it's good to know FT will be seeing a boost.

i hope that was a joke.

There are no jokes. This is the Global Agenda Forum on the Internets.
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Thu Aug 26, 2010 8:06 pm
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GoldenTitan

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Post Re: Patch Notes: Hot Fix 8/27/2010
If you can buy RRR PT's I won't merc anymore.


Thu Aug 26, 2010 8:07 pm
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Kairus
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Post Re: Patch Notes: Hot Fix 8/27/2010
forever wrote:
If you can buy RRR PT's I won't merc anymore.

Or XXX magmalances.
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Thu Aug 26, 2010 8:08 pm
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GoldenTitan

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Post Re: Patch Notes: Hot Fix 8/27/2010
I have one but id prefer the 12% dmg.


Thu Aug 26, 2010 8:10 pm
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Hako
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Post Re: Patch Notes: Hot Fix 8/27/2010
Andur wrote:
Fixing the Force Target is really easy: designate it to the Ranged Slot instead of the Specialty slot. Problem solved: the FT has lower DPS than a rifle, so there's your tradeoff.


It'd be kind of like the Agonizer for Robos.
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Thu Aug 26, 2010 8:18 pm
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AngryBoar
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Post Re: Patch Notes: Hot Fix 8/27/2010
Quote:
The Class Weapon vendors in Dome City have additional weapons for sale, using existing weapons but with different stats (DDD or HHH).


Are these items only limited to DDD, and HHH? Or does this include other stats like XXX, CCC ...etc? Will armor with alternative stats also be added?

Are there plans to have Uncommon (Green) and Rare (Blue) versions of Conquest and Mercenary items for new starting players?


Thu Aug 26, 2010 8:20 pm
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