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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: Hot Fix 8/19/2010



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 Patch Notes: Hot Fix 8/19/2010 
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HiRezMaria

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Joined: Thu Jul 16, 2009 8:59 pm
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Post Patch Notes: Hot Fix 8/19/2010
http://hi-rez.custhelp.com/app/answers/detail/a_id/215


Thu Aug 19, 2010 6:19 am
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Ondal

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Joined: Mon Jan 11, 2010 5:34 pm
Posts: 786
Post Re: Patch Notes: Hot Fix 8/19/2010
With regards to bullet 2: You now made it harder again for small agencies to build up. I've countless times been in a SF, where we've taken a hex, only to give it back and say "thanks for the fight". Find some other way to punish those who blatantly exploit a system.
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Thu Aug 19, 2010 12:16 pm
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Nomad

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Joined: Wed Dec 30, 2009 5:12 am
Posts: 6042
Location: Los Angeles
Post Re: Patch Notes: Hot Fix 8/19/2010
Ondal wrote:
With regards to bullet 2: You now made it harder again for small agencies to build up. I've countless times been in a SF, where we've taken a hex, only to give it back and say "thanks for the fight". Find some other way to punish those who blatantly exploit a system.

Heard of exiting mission? I hear it lets the other team keep the hex while letting you enjoy the fight until the end. You keep your dropship no less.

The real issue is that a lot of hex trading occurs when zones are open because thats when players from those agencies are active. A lot of players log on just to AvA and they wont be on at other times, so what if I want to trade hexes with an agency but their leaders wont be on until AvA starts?

I'm just wondering why this was even implemented in the first place now that there is no production limit.


Thu Aug 19, 2010 12:56 pm
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Synfull
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Post Re: Patch Notes: Hot Fix 8/19/2010
*sigh* two fixes I don't care about and no fix for turret backstabs.
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Thu Aug 19, 2010 12:58 pm
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Vbdude


Joined: Fri Apr 23, 2010 5:29 pm
Posts: 138
Post Re: Patch Notes: Hot Fix 8/19/2010
Synfull wrote:
*sigh* two fixes I don't care about and no fix for turret backstabs.


We definately need this the most, having your turrets 2-shotted by an overly energetic meleecon is not fun :(
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Thu Aug 19, 2010 2:43 pm
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SoundFu


Joined: Tue Jun 29, 2010 11:35 am
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Post Re: Patch Notes: Hot Fix 8/19/2010
I thought the EU queue thing was gonna happen soon too.
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Thu Aug 19, 2010 2:47 pm
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Nomad

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Post Re: Patch Notes: Hot Fix 8/19/2010
Vbdude wrote:
Synfull wrote:
*sigh* two fixes I don't care about and no fix for turret backstabs.


We definately need this the most, having your turrets 2-shotted by an overly energetic meleecon is not fun :(

Are you talking about having that fix come sooner? Because they've already announced a patch that makes it so that turrets cannot be backstabbed. It just hasnt been released yet.


Thu Aug 19, 2010 2:51 pm
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SoundFu


Joined: Tue Jun 29, 2010 11:35 am
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Post Re: Patch Notes: Hot Fix 8/19/2010
Any word on when the EU queue thing gets patched in?
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Thu Aug 19, 2010 3:07 pm
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dual
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Joined: Fri Feb 26, 2010 8:07 pm
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Steam Gamer Name: EpicBroccoli
Post Re: Patch Notes: Hot Fix 8/19/2010
Vbdude wrote:
Synfull wrote:
*sigh* two fixes I don't care about and no fix for turret backstabs.


We definately need this the most, having your turrets 2-shotted by an overly energetic meleecon is not fun :(


Is too.
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Thu Aug 19, 2010 3:22 pm
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Ruoja

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Joined: Thu Feb 12, 2009 6:44 am
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Post Re: Patch Notes: Hot Fix 8/19/2010
-Nomad- wrote:
Vbdude wrote:
Synfull wrote:
*sigh* two fixes I don't care about and no fix for turret backstabs.


We definately need this the most, having your turrets 2-shotted by an overly energetic meleecon is not fun :(

Are you talking about having that fix come sooner? Because they've already announced a patch that makes it so that turrets cannot be backstabbed. It just hasnt been released yet.



OT: Where was it announced because i forum w**** but apparently i missed it.
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Fri Aug 20, 2010 4:13 am
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