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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Hot Fix Notes: July 30, 2010



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 Hot Fix Notes: July 30, 2010 
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HiRezStew

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Joined: Wed Apr 23, 2008 9:42 pm
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Post Hot Fix Notes: July 30, 2010
A hot fix is scheduled to be deployed later today, July 30.

Players will pick up a small patch via Steam that updates the client to the required version. However, the changes will not go into full effect until the patch is deployed server-side later in the day. We will update this thread when this occurs.

The changes are:

1) The loot tables and run times on RAID missions have been adjusted to give better loot but to run slightly less often.

2) Backend changes to improve client-side memory utilization in some cases.

3) The Global Agenda Trial now ends at Level 12 instead of Level 15, and modifications have been made to prevent users from accepting new Missions in the Open Zone once the cap is met.

4) The following balance chances have been made. This changes were made to adjust for the impact of a bug fix that was introduced in Version 1.35. This bug fix had the result of increasing the damage buff to deployables on some devices. The values below return the devices to slightly above their pre-1.35 state.
  • Reduce damage buff on Focus Repair from 20%/55% to 15%/40% for left and right click repair, respectively.
  • Reduce damage buff on ARC Repair from 40% to 30% on both firing modes.
  • Reduce damage buff on Sensor from 20% to 15%.


Fri Jul 30, 2010 12:00 pm
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Canucck

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Post Re: Hot Fix Notes: July 30, 2010
I don't quite get it... those percentages for buffs have always been the same, as in the tooltips have always said 55%, 40%, 20% respectively... 1.35 didn't change them. Is this bug being left in the make 40% actually feel like the normal 55% on the focus arm or something?


Fri Jul 30, 2010 12:04 pm
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Kroktar
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Joined: Thu Mar 25, 2010 9:56 pm
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Post Re: Hot Fix Notes: July 30, 2010
i can has dual rumbleblasters?


Fri Jul 30, 2010 12:10 pm
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Chidar


Joined: Thu Jul 01, 2010 5:37 am
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Location: Helsinki, Finland
Steam Gamer Name: Chidar_K_
Post Re: Hot Fix Notes: July 30, 2010
I don't get it either. It's almost as if robotics have just been nerfed...
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Fri Jul 30, 2010 12:13 pm
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bodr

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Post Re: Hot Fix Notes: July 30, 2010
PT vs AC changed? theme here
Robo nerf, all robo go meleecon xD
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Fri Jul 30, 2010 12:17 pm
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wingzeroone
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Post Re: Hot Fix Notes: July 30, 2010
Canucck wrote:
I don't quite get it... those percentages for buffs have always been the same, as in the tooltips have always said 55%, 40%, 20% respectively... 1.35 didn't change them. Is this bug being left in the make 40% actually feel like the normal 55% on the focus arm or something?


i believe they where bugged from the start of the game where then fixed to right values in 1.3 and suddenly found out the correct values are in-fact to high the bugged values are in fact correct.
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Fri Jul 30, 2010 12:31 pm
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Reyco
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Post Re: Hot Fix Notes: July 30, 2010
Canucck wrote:
I don't quite get it... those percentages for buffs have always been the same, as in the tooltips have always said 55%, 40%, 20% respectively... 1.35 didn't change them. Is this bug being left in the make 40% actually feel like the normal 55% on the focus arm or something?


lol..misread the changes, my bad
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Fri Jul 30, 2010 12:54 pm
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HiRezDuke
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Post Re: Hot Fix Notes: July 30, 2010
Read this thread to understand the hotfix a little better: viewtopic.php?f=139&t=22691&st=0&sk=t&sd=a

In 1.35, Repair Arm damage buffs were corrected so that they were actually working as intended when stacking with other damage buffs. The problem was that the damage was over-the-top like the thread above shows.

As Stew said in the OP, you are still going to get a slightly higher damage value from stacked buffs now than you were before 1.35 even after this hotfix.


Fri Jul 30, 2010 1:08 pm
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Canucck

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Post Re: Hot Fix Notes: July 30, 2010
HiRezDuke wrote:
Read this thread to understand the hotfix a little better: viewtopic.php?f=139&t=22691&st=0&sk=t&sd=a

In 1.35, Repair Arm damage buffs were corrected so that they were actually working as intended when stacking with other damage buffs. The problem was that the damage was over-the-top like the thread above shows.

As Stew said in the OP, you are still going to get a slightly higher damage value from stacked buffs now than you were before 1.35 even after this hotfix.


The conclusion in that thread seems to be that someone hit rest. Multiple people reported no change and that even while stacking sensor and focus arm buffs the damage was the same. So I'm still confused


Are you saying that in 1.3 even with pet damage increase skills and mods, when you right clicked a turret the additional damage still was only 55% added onto the base damage, where as 1.35 it now correctly applies the skill and mod buffs and then the focus arm buff on top of that?


Whatever it was, why was the sensor nerfed? It's not like the sensor was exclusive to turrets, the buff on it has always been fine the way it was


Fri Jul 30, 2010 1:27 pm
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HiRezDuke
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Post Re: Hot Fix Notes: July 30, 2010
Canucck wrote:
Are you saying that in 1.3 even with pet damage increase skills and mods, when you right clicked a turret the additional damage still was only 55% added onto the base damage, where as 1.35 it now correctly applies the skill and mod buffs and then the focus arm buff on top of that?

From what I understand, this is correct.

In that thread, I assumed that about Rest because it was possible.


Fri Jul 30, 2010 1:34 pm
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