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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010



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 Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010 
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HiRezStew

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Post Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
http://hi-rez.custhelp.com/app/answers/detail/a_id/204


Wed Jul 21, 2010 7:46 pm
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Kairus
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
:O Bumping this thread on the view new posts!

edit: luls Same exact time. First btw. (Yes I went there.)
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Wed Jul 21, 2010 7:47 pm
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Reyco
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
wow...not ready =/

Well rather, I just hope focus will shift from new content to current content now. As in making the game fun again.
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Reyco
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clik wrote:
Two things I can't freaking stand in pvp shooters 1. Excessive AOE spam. 2. Things that aren't controlled by a player killing me that I can't do a d*** thing about.


Wed Jul 21, 2010 7:48 pm
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Kairus
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
CREDITS: Credits are now at the player level instead of the character level. Existing credits have been rolled up to the player level based on the total credits owned by all of our characters.

Explanation please?
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Wed Jul 21, 2010 7:52 pm
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Canucck

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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
So basically you didn't listen to any of the complaints/issues we had with this phase, nor are the AvA changes coming... Losing your touch?

The next patch better bring a lot of fixes and it better come fast.


Wed Jul 21, 2010 7:53 pm
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rekk
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Reyco wrote:
Well rather, I just hope focus will shift from new content to current content now. As in making the game fun again.

Exactly.

oh, and: NO CONSUMABLES IN PVP... why are we being completely ignored? There hasn't been a single person who actually thought that was a good idea - remove it before releasing this patch.


Wed Jul 21, 2010 7:56 pm
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Dont know about anyone else, but i didnt buy this game to run around a god d*** desert, i bought this for a fun ''skill'' based shooter. Which it isnt anymore sadly.
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Wed Jul 21, 2010 7:58 pm
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Cryme
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Canucck wrote:
So basically you didn't listen to any of the complaints/issues we had with this phase, nor are the AvA changes coming... Losing your touch?

The next patch better bring a lot of fixes and it better come fast.
+1
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Wed Jul 21, 2010 8:02 pm
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Sansa

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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Canucck wrote:
So basically you didn't listen to any of the complaints/issues we had with this phase, nor are the AvA changes coming... Losing your touch?

The next patch better bring a lot of fixes and it better come fast.


Yeah these new changes are cool, but nothing to address the things in the game a lot of us want to see fixed such as the current state of PvP and AvA (and selfishly, the special AH items that have been promised for months). I think consumables will add even more frustration to PvP as many people tried to tell HiRez. I thought tournaments were being added this phase as well, guess not?

As it is, Protocol is barely playing, none of this will bring them back for long if at all (except Nomad and I will be playing ultramax for rainbow dye til we drop :D ). I really don't want to be a downer, but I hope some of the other changes come soon too or I won't have an agency to play with.

Last edited by Sansa on Wed Jul 21, 2010 8:05 pm, edited 1 time in total.

Wed Jul 21, 2010 8:04 pm
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jaradrabbit
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Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Canucck wrote:
So basically you didn't listen to any of the complaints/issues we had with this phase, nor are the AvA changes coming... Losing your touch?

The next patch better bring a lot of fixes and it better come fast.


Well, they increased device responsiveness, increased Bionics cooldown, they changed the PvE minlevel requirements, they fixed the bugged boss spawns, added bot kills to the scoreboard, and a bunch of other minor fixes that the community has been whining about for weeks now.

Since this was part 2 of a new content patch, of course it's mostly new content. I mean, they aren't going to stop a mostly completed update right in the middle to do balancing tricks... who knows how the new economy, content, and items are going to CHANGE the balance?

After they gather enough data on how the balance pans out from a few weeks of this patch, THEN they can address old issues that remain and new issues that crop up.
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HiRezDuke wrote:
I've forwarded this extremely important issue to every person on the team... A fix is being implemented quickly to eliminate this gruesome travesty of a nightmare.


Wed Jul 21, 2010 8:05 pm
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