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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010



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 Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010 
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IrateCustomer


Joined: Sun Jun 27, 2010 10:42 pm
Posts: 24
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
rekk wrote:
IrateCustomer wrote:
All of the complaints in this thread are about 1.35 changes, which occurred after this chart was accumulated.

Well for me it's primarily that they didn't fix any of the problems that have been breaking the game for a month+. I've been making these complaints for a long time, and it was around the start of this month that everyone started to realize how broken mercenary was.

As for consumables: I pointed out how terrible of an idea that was for competitive pvp the first time they proposed the idea. If you go back and look at all those threads (there are multiple) then you can see all the reasons (or just go play merc right now - it's so broken it's unbelievable).


Well, I can definitely understand how frustration sets in if you're not getting any responses from HiRez. They should at least provide reasoning behind their decisions, as I'm sure they have a position that would explain why they are doing what they are doing.

As for consumables, I will just say this...everyone can access them very easily. And when everyone can access something, nobody has an inherent advantage. Someone pops Excessive Damage, pop your PT or drop a Force Wall...every consumable has a counter. Hell, there are three consumables that allow you to defend against the damage version, I know I'll be packing defense personally. Gear and Mods, to me, are more of an advantage, especially the Mods because of how difficult it is to acquire them without a large agency spooning someone the mats to make them. Having money to buy Epic mods is so brutal while leveling it isn't even funny. I will admit that I haven't seen the differences between the uncommon and epic consumables...so I can't comment on that.

Anyway, I'll just leave it at that. I'm really not disagreeing with all of your takes, the point I'm really trying to make is that it's too early to see the final results. Like all MMOs, the hardcores will adapt first, then the rest will follow them...and all will be right in GA again.
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Fri Jul 23, 2010 6:41 pm
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LeCBadMonkey


Joined: Sat Feb 06, 2010 10:29 pm
Posts: 101
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Guys, I'm not sure that the bickering going on here is accomplishing much.

It's very clear the the greater majority of players are dissatisfied with the game and some of the direction it's been taken. Not only is this clearly evident on these forums, but it's just as evident when in game talking with other players.

If HiRez does not start taking the communities constructive criticisms to heart, interact with us in a meaningful way, and actually make the needed corrections, this game is surely doomed to failure, and that's really the bottom line here.


Fri Jul 23, 2010 6:49 pm
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ReKLiS


Joined: Fri Jul 09, 2010 6:16 am
Posts: 6
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
LeCBadMonkey wrote:
Guys, I'm not sure that the bickering going on here is accomplishing much.

It's very clear the the greater majority of players are dissatisfied with the game and some of the direction it's been taken. Not only is this clearly evident on these forums, but it's just as evident when in game talking with other players.

If HiRez does not start taking the communities constructive criticisms to heart, interact with us in a meaningful way, and actually make the needed corrections, this game is surely doomed to failure, and that's really the bottom line here.



I agree with this dude. Lots of people usually complain about problems but never actually give any input on how the problems could be solved. Help out the dev team one way or another.

If HiRez continues on this route with the community and what not this game will just end up like hell gate london. They already dropped the subscription fee to get more sales in and profit probibly because of players losing intrest.


Fri Jul 23, 2010 6:57 pm
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Ender042


Joined: Thu Jun 24, 2010 8:56 pm
Posts: 42
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
It'd just be nice to hear from them, saying something like "yeah, we know there's some balance issues, we've read the dozens of threads that make it obvious much of the community isn't happy. We're working on it."
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Fri Jul 23, 2010 6:59 pm
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Nomad

Beta Tester
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Joined: Wed Dec 30, 2009 5:12 am
Posts: 6042
Location: Los Angeles
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
ReKLiS wrote:
LeCBadMonkey wrote:
Guys, I'm not sure that the bickering going on here is accomplishing much.

It's very clear the the greater majority of players are dissatisfied with the game and some of the direction it's been taken. Not only is this clearly evident on these forums, but it's just as evident when in game talking with other players.

If HiRez does not start taking the communities constructive criticisms to heart, interact with us in a meaningful way, and actually make the needed corrections, this game is surely doomed to failure, and that's really the bottom line here.



I agree with this dude. Lots of people usually complain about problems but never actually give any input on how the problems could be solved. Help out the dev team one way or another.

If HiRez continues on this route with the community and what not this game will just end up like hell gate london. They already dropped the subscription fee to get more sales in and profit probibly because of players losing intrest.

There is an entire thread about imbalances and such that if implemented would make this game fun again.

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=22347


Fri Jul 23, 2010 7:01 pm
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ReKLiS


Joined: Fri Jul 09, 2010 6:16 am
Posts: 6
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
-Nomad- wrote:
ReKLiS wrote:
LeCBadMonkey wrote:
Guys, I'm not sure that the bickering going on here is accomplishing much.

It's very clear the the greater majority of players are dissatisfied with the game and some of the direction it's been taken. Not only is this clearly evident on these forums, but it's just as evident when in game talking with other players.

If HiRez does not start taking the communities constructive criticisms to heart, interact with us in a meaningful way, and actually make the needed corrections, this game is surely doomed to failure, and that's really the bottom line here.



I agree with this dude. Lots of people usually complain about problems but never actually give any input on how the problems could be solved. Help out the dev team one way or another.

If HiRez continues on this route with the community and what not this game will just end up like hell gate london. They already dropped the subscription fee to get more sales in and profit probibly because of players losing intrest.

There is an entire thread about imbalances and such that if implemented would make this game fun again.

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=22347


OKay just saw the post and yes i would like to see more of a competitive part of the game. Merc just seems overly boring and no type of skill is involved. Random pugs going against one another. I would like to see more 4v4 arena action or some form of competition other then ava (which i haven't tried yet)


Fri Jul 23, 2010 7:13 pm
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Wildtaz


Joined: Thu Jul 02, 2009 11:06 pm
Posts: 34
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
WTF! The Open Area/PvE zone is ment for level 5-15. what about the high lvl people lol. I was looking forward to the open world pve, with my MAIN character. They should have made it scale just like the instanced PvE maps, something. Very big let down, toke a break to wait for phase 2/open world PvE only to be disapointed by this krap. ugh.


Fri Jul 23, 2010 10:54 pm
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LeCBadMonkey


Joined: Sat Feb 06, 2010 10:29 pm
Posts: 101
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
I hope "Phase 3" comes much sooner than later, is loaded with game-play dynamics fixes. Alsolots of great new content, and all for players level 30 and up...


Fri Jul 23, 2010 11:25 pm
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Shanesan
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Joined: Mon Jun 29, 2009 2:25 am
Posts: 524
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
You guys had a lot of time (3 weeks) to try the beta on weekends and voice your opinions.

Way to wait until after.
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Sat Jul 24, 2010 12:50 am
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Nomad

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Joined: Wed Dec 30, 2009 5:12 am
Posts: 6042
Location: Los Angeles
Post Re: Patch Notes: VERSION 1.35 (SANDSTORM PHASE 2) - July 22,2010
Shanesan wrote:
You guys had a lot of time (3 weeks) to try the beta on weekends and voice your opinions.

Way to wait until after.

if its the consumables issue that you're talking about, we've been outspoken against it for weeks now...


Sat Jul 24, 2010 12:54 am
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