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Board index » Global Agenda - Official Forums » Global Agenda - General Public Forums » Global Agenda - Announcements and Information » Patch Notes

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Global Agenda Hit Fix - 6/16/2010



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 Global Agenda Hit Fix - 6/16/2010 
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Hills
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Joined: Sat Feb 28, 2009 2:39 am
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Post Re: Global Agenda Hit Fix - 6/16/2010
Good step.. it is at least an indication of the their continued efforts.

A+

However, I agree with many on this thread, simply not enough. Oathbreaker will still be game breaking and farmed. Both sides of the war agree on this (Whoa!)


Wed Jun 16, 2010 3:17 pm
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chasmatic

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Post Re: Global Agenda Hit Fix - 6/16/2010
It isn't going to change anything.

People are still going to need to run away from enemy oathbreakers, that is the only current solution, other than using one yourself of course. The medic's damage resistance needs to be decreased, if anything, so teams can at least have an opportunity to kill the medic using oathbreaker. This would force a little more team coordination then, pop oathbreaker and spam aoe at the helpless players running away.
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Wed Jun 16, 2010 3:23 pm
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Canucck

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Post Re: Global Agenda Hit Fix - 6/16/2010
The lifesteal, damage, and protection all need to go, at the very least. Anything less than that is just unacceptable.


Wed Jun 16, 2010 3:25 pm
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Sansa

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Post Re: Global Agenda Hit Fix - 6/16/2010
Canucck wrote:
The lifesteal, damage, and protection all need to go, at the very least. Anything less than that is just unacceptable.


Yeah, all it needs to be is not allow healing, that would be enough to potentially clear a point as long as the medic stays alive.


Wed Jun 16, 2010 3:32 pm
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Senen
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Post Re: Global Agenda Hit Fix - 6/16/2010
Hills wrote:
Good step.. it is at least an indication of the their continued efforts.

A+

However, I agree with many on this thread, simply not enough. Oathbreaker will still be game breaking and farmed. Both sides of the war agree on this (Whoa!)
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Wed Jun 16, 2010 3:36 pm
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Daedalus

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Post Re: Global Agenda Hit Fix - 6/16/2010
now the other new medic devices/weapons need to buffed up to more than worthless..


Wed Jun 16, 2010 4:25 pm
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Dernar

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Post Re: Global Agenda Hit Fix - 6/16/2010
But think of the poor robotic's ones!


Wed Jun 16, 2010 6:06 pm
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Randazzo


Joined: Mon Feb 08, 2010 10:21 am
Posts: 217
Post Re: Global Agenda Hit Fix - 6/16/2010
stijerad wrote:
These patches should have occurred during the beta. Unless I'm mistaken thats what a beta is used for


You are mistaken. Have you ever played an MMO before? This isn't like a normal shooter where the game is released and then it's never touched again. Content will be added and there will be patches for as long as the game is in existence. Deal with it.

As far as oathbreaker is concerned all they have to do is keep it the way it is now except drastically lower the damage. Negating heals and a defensive bonus is a big enough boost, the life-steal/damage should be substantially lower.


Wed Jun 16, 2010 7:38 pm
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stijerad
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Joined: Sat May 01, 2010 5:56 pm
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Post Re: Global Agenda Hit Fix - 6/16/2010
Randazzo wrote:
stijerad wrote:
These patches should have occurred during the beta. Unless I'm mistaken thats what a beta is used for


You are mistaken. Have you ever played an MMO before? This isn't like a normal shooter where the game is released and then it's never touched again. Content will be added and there will be patches for as long as the game is in existence. Deal with it.

As far as oathbreaker is concerned all they have to do is keep it the way it is now except drastically lower the damage. Negating heals and a defensive bonus is a big enough boost, the life-steal/damage should be substantially lower.


The current environment that the game is in feels as if I am playing a beta (which I have done for multiple mmo's including wow, lotro, flyff, ddo, and apb).

I appreciate you questioning my mmo "career" however as it has made me look back and realize that if it's only balancing issues that are wrong with a few items in GA than they're doin a pretty good job.
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Wed Jun 16, 2010 11:10 pm
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